Global Virtual Fitness App Market
Global Virtual Fitness App Market Size, by Streaming Type (Live, and On-demand), Device Type (Smart TV, Smart phones, Laptops Desktops & Tablets, and Others), Session Type (Group and Solo), Revenue Model (Subscription, Advertisement, and Hybrid) and End User (Professional Gyms, Sports Institutes, Defense Institutes, Educational Institutions, Corporate Institutions, Individuals, and Others), By Region (North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa), Trend Analysis, Market Competition Scenario & Outlook, 2021-2027
- Published Date: January 2021
- Report ID: BWC20235
- Available Format: PDF
- Page: 180
Report Overview
Global virtual fitness app market is estimated to grow at a CAGR of 22.3% during the forecast period 2021-2027. As per the analysis, the global fitness app market was valued at USD 3.43 billion in 2020 and is anticipated to reach USD 18.91 billion by 2027.Global Virtual Fitness App Market – Industry Trends & Forecast Report 2027
The global virtual fitness app market is estimated to grow at a CAGR of 22.3% during the forecast period 2021-2027. As per the analysis, the global fitness app market was valued at USD 3.43 billion in 2020 and is anticipated to reach USD 18.91 billion by 2027. Global virtual fitness app market mostly deals in wellness applications such as smartphones, smart watches, tablets, and others. These applications track calories consumed, client action, heart rate, pulse rate as well as the blood pressure of the user in response to the actions performed by them. The growing number of wellness-conscious people, the rising demand for customized fitness sessions, and the increasing demand for AR/VR-enabled fitness apps are a few factors driving the growth of the global virtual fitness app market.
Source: BlueWeave Consulting
Global Virtual Fitness App Overview:
Virtual workouts or connected workouts involve the use of technology to help you work out in the comfort of your home. It provides individuals with the feel of being present in a gym with an instructor. Lack of time or interest, loss of motivation, or even fear often prevent individuals from working out regularly. Guided virtual exercise using technology can now help individuals break those common barriers and indulge in exercising more efficiently. Virtual fitness routines are specifically beneficial for working employees struggling with time management as they can stream the classes flexibly during any time of the day. A large number of sportsmen and athletes prefer solo virtual workout sessions as personalized training and perfection in exercise routines is important for them. Moreover, individual workout sessions also allow sportsmen to communicate their day-to-day progress to their physical trainers. What’s more, it also enables them to share the fitness parameters on their digitally-connected fitness equipment such as fitness trackers, bikes, treadmills, etc., with their trainers virtually.
Global Virtual Fitness App Forecast and Trend
The Major Growth Drivers
Increasing Demand for Wearable Devices
The global virtual fitness app market is likely to witness substantial growth owing to multiple factors, such as –
· Increasing demand for wearable devices
· Increased awareness about healthy lifestyles
· High disposable income
· Obesity-related health conditions;
The overall number of connected wearable devices worldwide increased from 325 billion in 2016 to 722 billion in 2019. The number is further expected to reach over one billion by 2022, thus propelling the market growth. Moreover, the availability of numerous growth opportunities due to easy internet access, smartphones, and increased demand in developing economies will further propel the market growth.
Fitness App Equipped with Sensors
During the first half of 2020, fitness apps grew by almost 50 percent. Over 37000 apps are currently accessible on iOS and Android devices. Virtual fitness apps can be easily installed on sensor-equipped mobile devices to monitor user activity 24/7. Sensors in phone and wearable devices accumulate data and offer recommendations regarding training programs for virtual workouts, proper nutrition, weight loss, and a healthy lifestyle. Additionally, the penetration of smartphones in the rural, as well as urban areas, are helping people to engage more in virtual fitness apps, thereby, driving the global fitness app market.
Restraints
High Cost of Content Creation
The high cost of content creation for solo sessions, live sessions, and on-demand sessions has hindered the market growth. The high cost of hiring trainers, fitness experts, gym trainers, yoga instructors, and others, in addition to the charges per hour of shooting time, camera team, video editing, has cumulatively increased the price of content creation. These factors are restraining the growth of the global fitness app market.
Impact of COVID-19 in the Industry
As soon as the World Health Organization (WHO) declared the novel coronavirus (COVID-19) as a pandemic, governments across the world had enforced nationwide lockdowns. This step has significantly impacted the manufacturing supply chains, trade, and related services. Because most of these industries have been impacted due to the lockdown, it is expected that the demand would also get impacted going forward.
The market has seen an abrupt ascent in 2020 as more people worldwide began working out from their homes during the lockdown time frame. Such advancement can be attributed to the closure of gyms and wellness clubs across the world to prevent the transmission of COVID-19. Daily Burn, Inc., a leading health and virtual fitness company, has witnessed around 268% year-over-year increase in membership signups, during the COVID-19 pandemic. In September 2020, the U.S. based consumer electronics and fitness company, Fitbit, declared a free trial of its innovative home workout service--‘Fitbit Premium’, in order to motivate people to stay healthy during the COVID-19 crisis. Such commendable initiatives prove that the global demand for virtual fitness platforms has augmented during COVID-19 pandemic.
Global Virtual Fitness App Market: By Streaming Type
Based on streaming type, the virtual fitness app market is segmented into (i) live streaming and (ii) on-demand streaming. Amidst the segmentation, the on-demand streaming type segment captured the major virtual fitness app market share in 2020 and is expected to retain its share during the projection period 2021-2027.
On-demand virtual fitness is popular among clients as it offers access to a variety of workout classes at their suitability. However, the live-streaming segment is anticipated to register the highest CAGR during the forecast period, due to its preference amid routine-oriented exercisers and fitness-freaks who want reliable fitness-program layout and schedule in a live session.
Global Virtual Fitness App Market: By Session Type
Based on session type, the global virtual app market is segmented into (i) solo and (ii) group sessions.
Over the estimated timeframe, the solo virtual fitness app market would witness a significant growth rate in the forecast period. Solo virtual fitness app is best for pursuing personalized activities that help meet individual health objectives. Moreover, solo virtual sessions also improve the client-trainer relationship. Additionally, solo exercise routines offer the advantage of attending live or pre-recorded sessions according to individual convenience and timetable. For people struggling with time management, these routines are especially useful as they can flexibly stream the fitness classes at any time of the day. These are a few factors fueling the overall market growth.
Global Virtual Fitness App Market: By Device Type
Based on device type, the global virtual fitness app market is segmented into smart TV, smartphones, laptops desktops & tablets, and others. The smartphone sub-segment for the virtual fitness market holds the largest share in the market and is likely to dominate in the forecast period. This growth is mainly due to the increasing popularity of the pioneering fitness apps such as Apple HealthKit, Samsung Health, Google Fit, and LG Health. In addition to this, increasing smartphone penetration in developing countries like India may also create a positive opportunity for sub-segment growth. The number of smartphone users in India is estimated to reach over 760 billion in 2021 , with the number of smartphone users worldwide forecasted to exceed 3.8 billion users in the same year. The massive adoption of smartphones will increase the usage of mobile apps, which may also create lucrative market opportunities for the virtual fitness platform in the coming years.
Global Virtual Fitness App Market: By Revenue Model
Based on the revenue model, the virtual fitness app market is bifurcated into (i) subscription, (ii) advertisement, and (iii) hybrid revenue model.
The subscription revenue model segment recorded maximum growth in the virtual fitness app market share in 2020 and is expected to maintain its dominance in the coming years due to the growing popularity of subscription-based virtual fitness training programs among fitness-conscious customers. The popularity of subscription-based virtual fitness training programs is on the rise due to its cost-efficiency, such as signing up with a coach in-person. Subscription-based fitness sessions also offer a wide range of plans and discounts which has been attracting more customers.
Global Virtual Fitness App Market: By End User
Based on end-user, the market is categorized into defense institutes, educational institutions, professional gyms, sports institutes, corporate institutions, individuals, among others. Amidst the segmentation, virtual fitness app market growth is majorly supported by the individual end-user segment. Growing health issues due to sedentary lifestyles are contributing to the growth in the size of the virtual fitness market. Moreover, ever-increasing rates of obesity and associated disorders, including Type 2 diabetes, heart attack. etc., enable individuals to take individual fitness lessons to cope with specific health problems.
Global Virtual Fitness App Market: Regional insights
Based on regional insights, the global virtual fitness app market is categorized into North America, Europe, the Asia-Pacific, Latin America, and the Middle East & Africa. North America dominates the virtual fitness app market due to the increasing number of health and wellness organizations as well as the ever-increasing adoption of Augmented Reality and Virtual Reality (AR & VR) technology for virtual workouts across this region. North America is expected to maintain its market share during the projected period.
Followed by North America, the Asia-Pacific region is expected to register the highest growth rate due to the widespread use of mobile devices and pro-fitness government policies enabling the exponential rise of adoption of virtual health solutions during the forthcoming period 2021-2027.India witnessed the highest increase in fitness app downloads in 2020. The usage of fitness apps in the country went up by by 156%, translating to 58 billion new active users. Since there is increased awareness related to fitness, healthy eating habits, weight loss; all this is promoting the global fitness app market by an increase in the demand for related product.
Competitive landscape
Key players for virtual fitness app market are:Dom and TomTom, Grandapps, MyFitnessPal Inc., WillowTree, Inc., Appster, Under Armour, Fitbit, Azumio, ASICS, Motorola Mobility LLC, Runtastic Results, Kayla Itsines Fitness, Calorie Counter & Diet Tracker and Other Prominent Players. Industry players are coming up with advanced virtual fitness app platforms or dedicated websites to offer sophisticated training sessions by fitness experts.
Life Fitness, a fitness equipment market player, launched Life Fitness on Demand, which is a library of digital classes available on the screens of Life Fitness premium cardio products. The digital library includes on-demand classes available on treadmills, exercise bikes, ellipticals, climbers, and cross-trainers. Moreover, industry players are introducing customer-oriented online fitness training solutions to drive industry growth globally.
Recent Development
· In February 2021, Fitbit and Diabetes UK entered into a 3-year partnership to help tackle diabetes. Together they aim to educate Brits on the significance of understanding their own health and how leading a healthier and more active lifestyle can play a critical role in the prevention and management of all types of diabetes, including Type-2 diabetes.
·
· In March 2020, Les Mills and TVNZ entered into a partnership to offer virtual fitness sessions during the COVID-19 lockdown, particularly for the citizens in New Zealand. These online workout sessions consist of meditation, HIIT sessions, among many others.
Scope of the Report
Attribute |
Details |
Years Considered |
Historical data – 2017-2019 Base Year – 2020 Forecast – 2021 – 2027 |
Facts Covered |
Revenue in USD Billion |
Market Coverage |
U.S, Canada, Germany, UK, France, Italy, Spain, Brazil, Mexico, Japan, South Korea, China, India, Argentina, AUAE, South Africa, Saudi Arabia |
Product/Service Segmentation |
By product, component, applications and region |
Key Players |
Key players for Virtual Fitness App market are:Dom and TomTom, Grandapps, MyFitnessPal Inc., WillowTree, Inc., Appster, Under Armour, Fitbit, Azumio, ASICS, Motorola Mobility LLC, Runtastic Results, Kayla Itsines Fitness, Calorie Counter & Diet Tracker and Other Prominent Players. |
Scope of the Report
By Type
Ø Live Streaming
Ø On Demand Streaming
By Session Type
Ø Solo
Ø Group
By Device Type
Ø Smart TV
Ø Smartphone
Ø Laptops Desktops & Tablets
Ø Others
By Revenue Model
Ø Subscription
Ø Advertisement
End-User Industry
Ø Professional
Ø Gyms
Ø Sports Institutes
Ø Defense Institutes
Ø Educational Institutes
Ø Corporate Institution
Ø Individuals
Ø Other
By Region
Ø The Asia-Pacific
Ø North America
Ø Europe
Ø Middle East & Africa
Ø Latin America
1. Research Framework
1.1. Research Objective
1.2. Product Overview
1.3. Market Segmentation
2. Research Methodology
2.1. Qualitative Research
2.1.1. Primary & Secondary Sources
2.2. Quantitative Research
2.3. Market Breakdown & Data Triangulation
2.3.1. Primary & Secondary Sources
2.3.2. Secondary Research
2.3.3. Primary Research
2.4. Breakdown of Primary Research Respondents, By Region
2.5. Assumption & Limitation
3. Executive Summary
4. Global Virtual Fitness App Market Industry Insights
4.1. DROC Analysis
4.1.1. Growth Drivers
4.1.2. Restraints
4.1.3. Opportunities
4.1.4. Challenges
4.2. Recent Development
4.3. Technological Advancement
4.4. Porter’s Five Forces Analysis
4.4.1. Bargaining Power of Suppliers
4.4.2. Bargaining Power of Buyers
4.4.3. Threat of New Entrants
4.4.4. Threat of Substitutes
4.4.5. Intensity of Rivalry
5. Global Virtual Fitness App Market Overview
5.1. Market Size & Forecast by Value, 2016-2027
5.1.1. By Value (USD Billion)
5.2. Market Share & Forecast
5.2.1. By Streaming Type
5.2.1.1. Live Streaming
5.2.1.2. On Demand Streaming
5.2.2. By Session Type
5.2.2.1. Group
5.2.2.2. Solo
5.2.3. Device Type
5.2.3.1. Smart TV
5.2.3.2. Smartphone
5.2.3.3. Laptops, Desktops, And Tablets
5.2.3.4. Others
5.2.4. Revenue Model
5.2.4.1. Subscription
5.2.4.2. Advertisement
5.2.4.3. Hybrid
5.2.5. By End User Industry
5.2.5.1. Gyms
5.2.5.2. Sports Institutes
5.2.5.3. Defense Institutes
5.2.5.4. Educational Institutes
5.2.5.5. Corporate Institution
5.2.5.6. Individuals
5.2.5.7. Other
5.2.6. By Region
5.2.6.1. North America
5.2.6.2. Europe
5.2.6.3. Asia Pacific
5.2.6.4. Latin America
5.2.6.5. Middle East and Africa
6. North America Virtual Fitness App Market Outlook
6.1. Market Size & Forecast
6.1.1. By Value (USD Billion)
6.2. Market Share & Forecast
6.2.1. By Streaming Type
6.2.2. By Device Type
6.2.3. By Session Type
6.2.4. By Revenue Model
6.2.5. By End-User
6.2.6. By Country
6.2.6.1. United States
6.2.6.2. Canada
7. Europe Virtual Fitness App Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value (USD Billion)
7.2. Market Share & Forecast
7.2.1. By Streaming Type
7.2.2. By Device Type
7.2.3. By Session Type
7.2.4. By Revenue Model
7.2.5. By End-User
7.2.6. By Country
7.2.6.1. Germany
7.2.6.2. United States
7.2.6.3. France
7.2.6.4. Italy
7.2.6.5. Spain
7.2.6.6. Rest of Europe
8. Asia-Pacific Virtual Fitness App Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value (USD Billion)
8.2. Market Share & Forecast
8.2.1. By Streaming Type
8.2.2. By Device Type
8.2.3. By Session Type
8.2.4. By Revenue Model
8.2.5. By End-User
8.2.6. By Country
8.2.6.1. China
8.2.6.2. India
8.2.6.3. Japan
8.2.6.4. South Korea
8.2.6.5. Rest of Asia Pacific
9. Latin America Virtual Fitness App Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value (USD Billion)
9.2. Market Share & Forecast
9.2.1. By Streaming Type
9.2.2. By Device Type
9.2.3. By Session Type
9.2.4. By Revenue Model
9.2.5. By End-User
9.2.6. By Country
9.2.6.1. Brazil
9.2.6.2. Mexico
9.2.6.3. Argentina
9.2.6.4. Rest of Latin America
10. Middle East and Africa Virtual Fitness App Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value (USD Billion)
10.2. Market Share & Forecast
10.2.1. By Streaming Type
10.2.2. By Device Type
10.2.3. By Session Type
10.2.4. By Revenue Model
10.2.5. By End-User
10.2.6. By Country
10.2.6.1. UAE
10.2.6.2. Saudi Arabia
10.2.6.3. South Africa
10.2.6.4. Rest of Middle East & Africa
11.Competitive Landscape
12.Impact of Covid-19 Across Global Virtual Fitness App Market
13.Company Profiles
13.1. Dom and Tom Tom,
13.2. Grandapps,
13.3. MyFitnessPal Inc.,
13.4. WillowTree, Inc.,
13.5. Appster,
13.6. Under Armour,
13.7. Fitbit,
13.8. Azumio,
13.9. ASICS
13.10. Motorola Mobility LLC
13.11. Runtastic Results,
13.12. Kayla Itsines Fitness,
13.13. Calorie Counter & Diet Tracker
13.14. Other Prominent Players
14.Strategic Recommendations
Market Segmentation
Scope of the Report
By Type
Ø Live Streaming
Ø On Demand Streaming
By Session Type
Ø Solo
Ø Group
By Device Type
Ø Smart TV
Ø Smartphone
Ø Laptops Desktops & Tablets
Ø Others
By Revenue Model
Ø Subscription
Ø Advertisement
End-User Industry
Ø Professional
Ø Gyms
Ø Sports Institutes
Ø Defense Institutes
Ø Educational Institutes
Ø Corporate Institution
Ø Individuals
Ø Other
By Region
Ø The Asia-Pacific
Ø North America
Ø Europe
Ø Middle East & Africa
Ø Latin America
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