Global Gamification Market Poised for Robust Growth: Estimated to Grow at a CAGR of 21.7% by 2027
Published | 01 April 2021
A recent study conducted by the strategic consulting and
market research firm, BlueWeave
Consulting revealed that the global
gamification market was worth USD 8.73 Billion in the year 2020. The market is estimated to grow at a CAGR
of 21.7%, earning revenue of around USD 35.12 Billion by the end of 2027. Gamification targets the human
psyche by giving them a sense of achievement through reward points and bonuses.
It's a perfect way to attract people's attention to a brand and increase the
possibility of them becoming customers. What’s more, Gamification is also an
effective way of retaining customers.
Because of COVID-19, the global gamification market is
expected to grow significantly during the forecast period. People nowadays are
rapidly adopting internet-based
services, resulting in a boom in the gamification industry. Gamification is
currently used in a variety of industries, including retail, banking,
healthcare,
education, etc.
Continuous Implementation of Gamification Solutions by Key
Players Driving the Gamification Market
The established market players hold the largest share in
the market. The key market players have been investing a lot of money to create
and maintain customer loyalty towards their brands. Since gamification has
already proved its potential in increasing brand awareness and revenue
generations, companies are spending a lot of their resources on providing
gamification solutions. Thus, the gamification market is growing at a great
pace. Additionally, each company wants to offer uniqueness in its services and
stay ahead of its competitors. For this, they are always working on applying
innovations, which will further push the market in the forecast period.
Growth in the Usage of Smartphones and Mobile Devices will
take the Market Forward
The majority of people nowadays spend a large amount of
time on the internet. The amount of time they spend on their mobile devices is
increasingly rising. These figures have risen dramatically as a result of the
COVID-19 epidemic, as people now have more time to spend on social media. Due
to these factors, service providers and brands are constantly competing for
offering improved gamification solutions to grab the lead’s attention towards
their brands. People are also enticed towards earning rewards, therefore
companies are giving them what they want, i.e. more rewards and bonus-earning
opportunities through gamification. This factor will play a major role in
taking the gamification market forward during the forecast period.
The Retail Segment is Driving the Market Forward
The retail segment in the gamification market targets the
end-user of their products or services. As a result, they're making heavy use
of gamification solutions to raise brand awareness within their target
audience. According to reports, gamification receives 5% more interest than
conventional approaches. Thus, enterprises, especially the larger ones, are
increasingly integrating gamification into their offerings, propelling the
industry to new heights in the forecast era.
Global Gamification Market: Regional Market
Geographically, the global gamification market is
segmented into North America, Europe, the
Asia-Pacific, Latin America, and the Middle East and Africa. North America is
leading the gamification market amongst all regions, followed by Europe. This
is because the leading business giants are mostly based in these regions.
Business giants are increasingly implementing gamification solutions for their
brands to draw consumers' interest, as well as in their businesses for
workforce management, thereby, providing the market a huge boost. However,
developing economies like India and China are also coming up as a potential market
for gamification.
Impact of Covid-19 on Global Gamification Market
With the outbreak of COVID-19 and the abrupt imposition of
lockdown in every country, people were forced to stay at their homes. The
coronavirus spawned a global work-from-home culture. As a result, the
screen-time of employees increased exponentially as people began to use the
internet for almost everything. Moreover, organizations have started embracing
gamification software for boosting the morale of their employees working from
home so as to motivate them to complete the assigned tasks. This has given a
huge opportunity for the growth of the gamification market.
Gamification of education is also booming in the
post-pandemic period, as students and educational institutions have moved to
online learning as schools are closed due to lockdown. Through rewards and
leaderboards, and the application of AR
and VR technologies, institutions can ensure continuous student attention
and interaction so that their academics do not get affected.
Competitive Landscape
The leading players in the global gamification market are
Microsoft Corporation, Influitive Corporation, Khoros, LLC., SAP, SE, Verint
Systems, Mambo Solutions Ltd., MPS Interactive Systems Ltd., BI Worldwide,
G-Cube, IActionable Inc, Axonify Inc., Bunchball Inc., and other prominent
players. Partnerships and mergers are very common in this market, especially
amongst business giants and gamification-service providing companies. Big
companies are investing heavily in gamification startups, which are helping to
accelerate their businesses and the gamification market as a whole. However, owing
to the extensive technology involved, the gamification industry is still
dominated by larger businesses. Therefore, it is a tough market for new
entrants.
Don’t miss the business opportunity of the global
gamification market. Consult our analysts to gain crucial insights and
facilitate your business growth.
The in-depth analysis of the report provides information
about growth potential, upcoming trends, and statistics of the global
gamification market. It also highlights the factors driving forecasts of total
market size. The report promises to provide recent technology trends of the
global gamification market and industry insights to help decision-makers make
sound strategic decisions. Furthermore, the report also analyses the growth
drivers, challenges, and competitive dynamics of the market.
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