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Metaverse Market - Global Size, Share, Trend Analysis, Opportunity and Forecast Report, 2018–2028, Segmented By Components (Hardware, Software, Services); Application (Advertising, Block chain Applications, Conferences, Content Creation, Digital Twin Operations, edge computing, Gaming, NFT, Online Education, Online Shopping, Payments, social media, Virtual Goods, Virtualization Tools); Technology (Blockchain, Virtual Reality [VR] and Augmented Reality [AR], Mixed Reality [MR], Internet of Things [IoT] and Others); Offering (Asset Marketplaces, Avatars, Financial Services, Virtual Platforms); Platform (Desktop, Mobile, Headsets); End-User (Education, Fashion, Healthcare); Hardware (AR Devices, VR Devices, MR Devices, Displays); Software (Extended Reality Software, Gaming Engines, 3D Mapping, Modeling, and Reconstruction, Metaverse Platforms, Financial Platforms and Other Software [Geospatial Mapping Tools, Cloud-Based Software]; Professional Services (Application Development and System Integration, Strategy And Business Consulting); Region (North America, Europe, Asia Pacific (APAC), Latin America, Middle East and Africa (MEA)