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Global Online Mobile Gaming Market Bwc19295

Global Online Mobile Gaming Market Bwc19295

Global Online Mobile Gaming Market, by Gameplay Type (Strategy, Role Playing, Action, Sports, Construction and Management, Vehicle Simulation, Adventure, Puzzle, Artificial Life, and Others), by Game Type (Wager Based, and Non-Wager Based), by Age Group (Children, Teenagers, Adults) – By Market Size, Share, Trends and Forecast to 2015-2026

  • Published Date: October 2019
  • Report ID: BWC19295
  • Available Format: PDF
  • Page: 120

Report Overview

Global Online Mobile Gaming Market: Overview

The global online mobile gaming market is expected to grow at a significant rate during the forecast period. The gaming business has to a great extent moved from PC gaming to portable gaming in the ongoing past. Alongside the huge and understood organizations in the gaming, the autonomous game engineers and the little game new companies have additionally got a lot of chances and creative methods for tapping the market through the online portable gaming market. Web based gaming is fundamentally gaming using system. It might incorporate playing a game in multiplayer mode or with a solitary player mode as upheld by the stage.

Factors, for example, advancements in mobile technology and the high entrance of cell phones prime drivers for the online medicinal market. What's more, another significant driver for internet gaming is the exchange of the betting systems online in different nations through stages, for example, live gaming. This wagering through internet gaming has tapped another urgent market of female players. In addition, minimal effort information transformation in creating nations like India has contributed a ton towards making the client base for the global online mobile gaming market.

Organizations like Apple have declared the dispatch of online membership based versatile gaming which would further encourage the online gaming market. Internet gaming stages have pulled in increasingly more group for occasions like online gaming competitions with challenging prize cash, where they get an opportunity for exhibiting their gaming ability. Internet gaming has given a financially savvy option of diversion to digital television, motion pictures and so on and this has been heartily acknowledged, particularly by the adolescents. The loss of system because of any explanation, let it be while venturing out or because of awful system offices of a system supplier in the locale you are staying, is a noteworthy restriction factor for the global mobile online gaming market.

Global Online Mobile Gaming Market: Type Insight

The global online mobile gaming market is segmented on the basis of its gameplay type, game type, age group, and regional demand. Based on its gameplay type, the market is bifurcated into strategy, role playing, action, sports, construction and management, vehicle simulation, adventure, puzzle, artificial life, and others. On the basis of its game type, the market is divided into wager based, and non-wager based. Based on its age group, the market is divided into children, teenagers, adults. Geographically, the global online mobile gaming market is divided into global regions like Europe, North America, Asia- Pacific, Middle East, LATAM, and Africa.

Global Online Mobile Gaming Market: Regional Insight

The Asia-Pacific region will create $71.4 billion this year, or 52% of complete worldwide game incomes. This speaks to a +16.8% year-on-year increment. The offer of complete incomes asserted by the Asia-Pacific locale has expanded somewhat over the previous years for proceeding with development in cell phone gaming, for which the area has, by a long shot, the biggest player base.

Global Online Mobile Gaming Market: Competitive Insight

Different notable key industry players in the market includes companies like Sony, Apple, Electronic arts, King, Arkadium, Supercell, Niantic and Miniclip, Tencent, Netease, Activision Blizzard,  among others. The global mobile online gaming market has seen some of the top scored games in the Apple store and Android Play store from these companies like Pokémon Go, Clash of Clans, Hay Day, Honor of Kings, among others.

The objective of the Study:

To analyze and forecast the Global Online Mobile Gaming market size of the market, in terms of value.

To examine the careful market segmentation and forecast the market size, in terms value, based on the region by segmenting the Global Online Mobile Gaming market into five regions, namely, North America, Europe, Asia Pacific, Middle East, South America and their leading countries.

To outline, categorized and forecast the global Online Mobile Gaming market based on the type and Application.

To examine competitive developments like technological advancement, services, and regulative framework within the global Online Mobile Gaming Market.

To highlight the impact analysis of the factors, affecting the market dynamics such as drivers, restraints, opportunities, and challenges.

 

To strategically profile the key players and comprehensively analyze their market shares along with detailing the competitive landscape for market leaders.

Scope of the Report

By Gameplay Type

·         Strategy

·         Role Playing

·         Action, Sports

·         Construction and Management

·         Vehicle Simulation

·         Adventure

·         Puzzle

·         Artificial Life

·         Others

By Game Type

·         Wager Based

·         Non-Wager Based

By Age Group

·         Children

·         Teenagers

·         Adults

Besides, the report provides an analysis of the Global Online Mobile Gaming market with respect to the following geographic segments:

North America

·         U.S.

·         Rest of North America

Europe

·         France

·         The UK

·         Spain

·         Germany

·         Italy

·         Rest of Europe

Asia Pacific

·         China

·         Japan

·         India

·         Southeast Asia

·         Rest of Asia Pacific

Middle East and Africa

·         Southern Africa

·         Rest of Middle East and Africa

Latin America

·         Brazil

·         Rest of Latin America

Business Questions answer by the report

·         How will the market drivers, restraints and opportunities affect the market dynamics?

·         What will be the market size in terms of value and volume and market statistics with a detailed classification?

·         Which segment dominates the market or region and one will be the fastest growing and why?

·         A comprehensive survey of the competitive landscape and the market participant players

·         Analysis of strategy adopted by the key player and their impact on other players.

Customization Scope for the Client

Client satisfaction is our first and last priority and that’s why BlueWeave Consulting offers customization according to Company’s specific needs. The following customization options are available for the report:

Additional Company Information

·         With five additional company detail analysis

·         Additional country analysis

 

·         Detailed segment analysis

 

1.    Research Framework

1.1. Research Objective

1.2. Product Overview

1.3. Market Segmentation

2.    Research Methodology

3.    Executive Summary

4.    Industry Insights

4.1. DROC Analysis

4.1.1.   Growth Drivers

4.1.2.   Restraints

4.1.3.   Opportunities

4.1.4.   Challenges

4.2. Regulatory Framework

4.3. Company Market Share Analysis,2018

4.4. Competitor Analysis, 2018

4.5. Porter’s Five Forces Analysis

4.6. Pest Analysis

4.7. Strategic Outlook

5.    Global Online Mobile Gaming Market Overview

5.1. Market Size & Forecast

5.1.1.   By Value (USD Million)

5.2. Market Share & Forecast

5.2.1.   By Gameplay Type

5.2.1.1.       Strategy

5.2.1.2.       Role Playing

5.2.1.3.       Action, Sports

5.2.1.4.       Construction and Management

5.2.1.5.       Vehicle Simulation

5.2.1.6.       Adventure

5.2.1.7.       Puzzle

5.2.1.8.       Artificial Life

5.2.1.9.       Others

5.2.2.   By Game Type

5.2.2.1.       Wager Based

5.2.2.2.       Non-Wager Based

5.2.3.   By Age Group

5.2.3.1.       Children

5.2.3.2.       Teenagers

5.2.3.3.       Adults

5.2.4.   By Region

5.2.4.1.       North America

5.2.4.2.       Europe

5.2.4.3.       Asia Pacific

5.2.4.4.       South America

5.2.4.5.       Middle East & Africa

6.    North America Online Mobile Gaming Market Overview

6.1. Market Size & Forecast, 2015-2025

6.1.1.   By Value (USD Million)

6.1.2.   By Gameplay Type

6.1.3.   By Game Type

6.1.4.   By Age Group

6.1.5.   By Country

6.1.5.1.       US

6.1.5.2.       Canada

7.    Europe Online Mobile Gaming Market Overview

7.1. Market Size & Forecast, 2015-2025

7.1.1.   By Value (USD Million)

7.1.2.   By Gameplay Type

7.1.3.   By Game Type

7.1.4.   By Age Group

7.1.5.   By Country

7.1.5.1.       Germany

7.1.5.2.       UK

7.1.5.3.       France

7.1.5.4.       Italy

7.1.5.5.       Spain

8.    Asia Pacific Online Mobile Gaming Market Overview

8.1. Market Size & Forecast, 2015-2025

8.1.1.   By Value (USD Million)

8.1.2.   By Gameplay Type

8.1.3.   By Game Type

8.1.4.   By Age Group

8.1.5.   By Country

8.1.5.1.       China

8.1.5.2.       India

8.1.5.3.       Japan

8.1.5.4.       Southeast Asia

9.    Latin America Online Mobile Gaming Market Overview

9.1. Market Size & Forecast, 2015-2025

9.1.1.   By Value (USD Million)

9.1.2.   By Gameplay Type

9.1.3.   By Game Type

9.1.4.   By Age Group

9.1.5.   By Country

9.1.5.1.       Brazil

9.1.5.2.       Argentina

10. Middle East & Africa Online Mobile Gaming Market Overview

10.1.             Market Size & Forecast, 2015-2025

10.1.1. By Value (USD Million)

10.1.2. By Gameplay Type

10.1.3. By Game Type

10.1.4. By Age Group

10.1.5. By Country

10.1.5.1.    Saudi Arabia

10.1.5.2.    UAE

10.1.5.3.    South Africa

11. Company Profile (Company Overview, Financial Matrix, Key Product landscape, Key Personnel, Key Competitors, Contact Address, SWOT Analysis and Strategic Outlook)

11.1.             Sony

11.2.             Apple

11.3.             Electronic Arts

11.4.             King

11.5.             Arkadium

11.6.             Supercell

11.7.             Niantic and Miniclip

11.8.             Tencent

11.9.             Netease

11.10.          Activision Blizzard

11.11.          Other Prominent Players

*Financial details not be captured in case of unlisted companies

 

The segmentation and the companies are subjected to modifications based on in-depth secondary for the final deliverable

Market Segmentation

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