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Home Entertainment Device Market

Home Entertainment Device Market

Home Entertainment Device Market - Global Size, Share, Trend Analysis, Opportunity and Forecast Report, 2018–2028, Segmented By Type of Device (Video Devices[Televisions, DVD & Blue Ray Players, Projectors, Digital Video Recorders, Others], Audio Devices [Headphones, Home Theatres, Home Radios, Sound Bars, Others], Gaming Consoles); Distributional Channel (Online, Offline [Hypermarkets, Departmental Stores, Specialty Stores, Others]); Mode of Connectivity (Wired, Wireless); Region (North America, Europe, Asia-Pacific, Latin America, The Middle East and Africa)

  • Published Date: January 2023
  • Report ID: BWC22607
  • Available Format: PDF
  • Page: 257

Report Overview

The global home entertainment device market is forecasted to grow at a higher CAGR owing greatly to the substantial increase in demand for connected devices boosting global home entertainment devices market. Additionally, Bluetooth technology is accelerating wireless audio device adoption is further accelerating the global home entertainment device market. Furthermore, the home entertainment system incorporates Internet of things (IoT), which might work as a driving force for the increase in demand of these product as there is a growing demand by the consumers to connect the gadgets with smartphones and have an overall connected smart-home, which will in-turn result in boosting the growth of home entertainment devices market during the forecast period.

Global Home Entertainment Device Market - Industry Trends & Forecast Report 2028

The global home entertainment devices market was worth USD 275.7 billion in the year 2021. The market is projected to grow at a CAGR of 6.4% from 2022-2028 (forecast period), earning revenues of around USD 424.2 billion by the end of 2028. The home entertainment industry is primarily driven by expanding urbanization and rising per capita income in countries globally. Home entertainment devices are electronic devices that allow people to listen to music, watch movies, and participate in other forms of entertainment. Audio equipment, television sets, video players and recorders, and gaming gadgets are examples of home entertainment devices. The growing penetration of smartphones and the internet has led to a growing awareness of digital technology and wireless networking, acting as key factors responsible for driving growth.

Moreover, the growing availability of these devices with advanced specifications and multiple brands increases consumers' shift to other types of entertainment devices, including smartphones. Furthermore, handheld gadgets like smartphones and tablets drive major revenues and lead to rapid growth, and consumer demand prompts manufacturers to introduce advanced gadgets at affordable prices, thereby increasing the demand for the product. The demand for children's console games connected products are among the most important growth drivers. In addition, the growing tech-savvy urban population and demand for streaming content will create new opportunities for the home entertainment market during the forecast period.

Home Entertainment Device Market

Home Entertainment Device – Overview

The global home entertainment devices segment is a specialized consumer product category comprising televisions, sound systems, DVD players, and game consoles, among several other products. The high-resolution audio and video equipment used in home entertainment systems were intended to simulate the movie theatre experience while sitting at home. With improving standards of living and increased disposable cash, these technologies are becoming essential components of every household globally. Furthermore, increasing competition among different tech companies for the manufacture of higher quality and more innovative home entertainment devices offers a significant opportunity for market growth.

Global Home Entertainment Device Market Forecast and Trends

Growth Drivers

Substantial Increase in Demand for Connected Devices Boosting Global Home Entertainment Devices Market

The advent of high-speed internet and accompanying technologies, such as voice over Internet protocol (VoIP) service on mobile phones, has altered user preferences for Internet services. As the need for internet services grows, so does the desire for connected devices at home. On-demand services encourage viewers to consume material on their mobile devices, and linked devices allow users to connect their mobile devices to TV screens for a better viewing experience. Additionally, another significant factor driving the growth of home entertainment devices is the increased investment in smart homes. The worldwide smart home market is growing at a CAGR of more than xx%, which, combined with an increase in consumer investments in entertainment products, is boosting demand for connected home entertainment devices.

Bluetooth Technology is Accelerating Wireless Audio Device Adoption and boosting the Global Home Entertainment Device Market.

Within the connectivity segment of the global home entertainment devices market, wireless devices are projected to grow significantly over wired home entertainment devices in the future. Changing consumer preferences in the market and increasing consumer shifts to portable devices are supporting the growth of Bluetooth speakers and audio devices in the market. Bluetooth speakers, which have become widespread in recent years, come in a variety of shapes and sizes to meet consumer demands.

Rapid innovation and increased spending on Research & Development(R&D) for new and innovative applications have increased the demand for Bluetooth speakers in the global market. The prevalence of smartphones and rising consumer awareness have further boosted the demand for home audio devices around the world. In addition, the demand for audio devices such as home theatre systems and soundbars is also gaining significant importance to improve the overall atmosphere and sound quality of events such as social gatherings and home parties, driving demand for such audio devices during the forecast period.

Restraint

Fake/Counterfeit Products Act as Restraining Factor for Growth of Global Home Entertainment Devices Market

The trade-in of counterfeit goods is regarded as a significant threat to a variety of sectors. Imitation products are no longer limited to branded luxury goods and ultimate markets. Counterfeit articles are progressively making their way into other industries, such as the fast-moving consumer goods, pharmaceutical, automotive, and home entertainment devices sector, with severe ramifications for customers, legitimate manufacturers, and companies. Furthermore, the increasing existence of these counterfeit or fake products in the market, which are of poor quality and offer lower prices than the authentic ones, often tarnishes the brand image, as they are built with inferior quality materials. Moreover, these fake products steal millions of revenues from prominent players globally and thus act as a major restraining factor, slowing the market growth.

Impact of COVID-19 on Global Home Entertainment Device Market

Almost every business has been affected by the unparalleled global public health emergency known as COVID-19, and the long-term effects are expected to have an impact on industry growth throughout the forecast period. In order to ensure that core COVID-19 concerns and potential future directions are taken into consideration when assessing future growth, there is a need to recognize that the global home entertainment devices market has been affected by the global restrictions caused by the pandemic. As restrictions are withdrawn in the majority of countries where a larger part of the population is vaccinated, it is expected that the global home entertainment devices industry will achieve the compound annual growth rate (CAGR) as projected in the forecast period owing to the need of the consumer to entertain themselves after such a long period of being locked in their households.

Global Home Entertainment Device Market – By Type of Device

Based on the type, the global home entertainment device market has been divided into three categories: video devices, audio devices, and gaming consoles. The video devices segment dominated the market in 2018 and is predicted to increase at a high rate over the forecast period, driven by consumer desire for video medium entertainment. However, audio devices and gaming consoles are expected to grow at a rapid pace and register significant CAGR during the forecast period. Increased preference for audio devices such as home theatre systems, soundbars, and speakers for increased sound quality for events such as social gatherings is likely to boost demand for these appliances over the forecast period. Furthermore, the growing popularity of home gaming consoles among teens, particularly devices from brands such as Nintendo, is likely to drive the growth of the gaming console market.

Global Home Entertainment Device Market – By Distributional Channel

The market has been classified as offline or online based on the distribution channel. The offline category held the biggest market share in 2018, and this growth is projected to continue throughout the forecast period. Consumers prefer to buy home entertainment gadgets from retail stores or specialist outlets because they can view, touch, and test the products before making a purchase. Customers are more confident in the design and quality of the product after physically interacting with it. However, the internet distribution channel is growing in popularity and is anticipated to grow significantly over the forecast period. Online shopping has several advantages, including the availability of a wide range of products and simple return policies. It also allows customers to compare product features and take advantage of discounts and special offers. Furthermore, because of the vast product assortment from numerous brands, internet shopping saves time and is deemed more convenient. The rise of social media marketing is also contributing to the expansion of the internet distribution channel.

Global Home Entertainment Device Market – Regional Insights

Asia Pacific accounted for the largest share market in 2018, and this trend is projected to continue during the forecast period. Growing internet penetration in developing nations, as well as changing consumer lifestyles, have contributed to an increase in spending on household entertainment equipment. China is expected to dominate the Asia Pacific market, with India remaining profitable in terms of growth rate over the forecast period.

During the forecast period, Europe is expected to be the second-largest market. Factors such as rising disposable income and product availability at reasonable pricing are predicted to boost the regional market growth. Furthermore, the increasing use of IoT-connected devices and the rising demand for items that provide comfort and convenience are likely to fuel product demand in Europe. With rising demand for subscription video-on-demand (SVOD) services in the country, Germany is likely to dominate the European market throughout the projection period.

Competitive Landscape

The major market leaders include Xiaomi, Sony Corporation, Apple Inc., Panasonic Corporation, LG Electronics, Samsung Electronics, Bose Corporation, Sennheiser Electronics, Nintendo, Microsoft Corporation, Koninklijke Philips N.V., Mitsubishi Electric Corporation, among other prominent players in the market. Major market competitors use a variety of techniques, including mergers and acquisitions, innovative therapies, and others, to stay competitive and gain an advantage over rivals. The Global Home Entertainment Device Market is consolidated with the presence of several manufacturing companies globally. The market leaders retain their supremacy by spending on research and development(R&D), incorporating cutting-edge technology into their goods, and releasing upgraded items for customers. Various tactics, including strategic alliances, agreements, mergers, and partnerships, are utilized in order to maintain their market share.

Recent Developments

  • In July 2021, Sony Electronics Unveils New BRAVIA XR 8K LED, 4K OLED, and 4K LED Models Equipped with "Cognitive Processor XR".

  • In March 2022, Samsung Electronics Co., Ltd. unveiled it’s lineup of Neo QLED 8K, soundbars, and accessories.

Scope of the Report

Attributes

Details

Years Considered

Historical data – 2018-2021

Base Year – 2021

Estimated Year - 2022

Forecast Period – 2022-2028

Facts Covered

Revenue in USD Billion

Market Coverage

North America (U.S, Canada), Europe (Germany, United Kingdom, Italy, France, Spain, Rest of Europe), Asia-Pacific (China, India, Japan, South Korea, Australia, Indonesia, Malaysia, Philippines, Singapore, Rest of Asia-Pacific), Latin America (Brazil, Mexico, Argentina, Chile, Peru, Venezuela, Rest of Latin America), The Middle East and Africa (Saudi Arabia, UAE, South Africa, Iran, Oman, Turkey, Rest of Middle East & Africa)

Product Service/Segmentation

By Type of Device, By Distribution Channel, By Mode of Connectivity, By Region 

Key Players

Xiaomi, Sony Corporation, Apple Inc., Panasonic Corporation, LG Electronics, Samsung Electronics, Bose Corporation, Sennheiser Electronics, Nintendo, Microsoft Corporation, Koninklijke Philips N.V., Mitsubishi Electric Corporation, other prominent players.

 

By Type of Device

  • Video Devices

    1. Televisions

    2. DVD & Blue Ray Players

    3. Projectors

    4. Digital Video Recorders

    5. Others

  • Audio Devices

    1. Headphones

    2. Home Theatres

    3. Home Radios

    4. Sound Bars

    5. Others

  • Gaming Consoles

By Distribution Channel

  • Online

  • Offline

    1. Hypermarkets

    2. Departmental Stores

    3. Specialty Stores

    4. Others

By Mode of Connectivity

  • Wired

  • Wireless

By Region

  • North America

  • Europe

  • Asia Pacific

  • Latin America

  • Middle East and Africa

  1. Research Framework
    1. Research Objective
    2. Product Overview
    3. Market Segmentation
  2. Executive Summary
  3.  Global Home Entertainment Devices Market Variable Insights
    1. Industry Value Chain Analysis
    2. DROC Analysis
      1. Growth Drivers
        1. Substantial Increase in Demand for Connected Devices
        2. Bluetooth Technology is Accelerating Wireless Audio Device Adoption
      2. Restraints
        1. Fake/Counterfeit Products
      3. Opportunities
        1. Rise in Demand for Video Devices
      4. Challenges
        1. Inclination of Consumer Preferences towards Mobile Devices
    3. Technological Advancements/Recent Developments
    4. Regulatory Framework
    5. Porter’s Five Forces Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of New Entrants
      4. Threat of Substitutes
      5. Intensity of Rivalry
  4. Global Home Entertainment Devices Market Overview
    1. Market Size & Forecast by Value, 2020-2028
      1. By Value (USD Million)
    2. Market Share & Forecast
      1. By Type of Device
        1. Video Devices
          1. Televisions
          2. DVD & Blue Ray Players
          3. Projectors
          4. Digital Video Recorders
          5. Others
        2. Audio Devices
          1. Headphones
          2. Home Theatres
          3. Home Radios
          4. Sound Bars
          5. Others
        3. Gaming Consoles
        4. Others
      2. By Distributional Channel
        1. Online
        2. Offline
          1. Hypermarkets
          2. Departmental Stores
          3. Specialty Stores
          4. Others
      3. By Mode of Connectivity
        1. Wired
        2. Wireless
      4. By Region
        1. North America
        2. Europe
        3. The Asia-Pacific
        4. Latin America
        5. The Middle East and Africa
  5. North America Deep Brain Stimulation Devices Market
    1. Market Size & Forecast by Value, 2018-2028
      1. By Value (USD Million)
    2. Market Share & Forecast
      1. By Type of Device
      2. By Distribution Channel
      3. By Mode of Connectivity
      4. By Country
        1. United States
        2. Canada
  6. Europe Deep Brain Stimulation Devices Market
    1. Market Size & Forecast by Value, 2018-2028
      1. By Value (USD Million)
    2. Market Share & Forecast
      1. By Type of Device
      2. By Distribution Channel
      3. By Mode of Connectivity
      4. By Region
      5. By Country
        1. Germany
        2. United Kingdom
        3. Italy
        4. France
        5. Spain
        6. Rest of Europe
  7. The Asia-Pacific Deep Brain Stimulation Devices Market
    1. Market Size & Forecast by Value, 2018-2028
      1. By Value (USD Million)
    2. Market Share & Forecast
      1. By Type of Device
      2. By Distribution Channel
      3. By Mode of Connectivity
      4. By Region
      5. By Country
        1. China
        2. India
        3. Japan
        4. South Korea
        5. Australia
        6. Indonesia
        7. Malaysia
        8. Philippines
        9. Singapore
        10. Rest of Asia-Pacific
  8. Latin America Deep Brain Stimulation Devices Market
    1. Market Size & Forecast by Value, 2018-2028
      1. By Value (USD Million)
    2. Market Share & Forecast
      1. By Type of Device
      2. By Distribution Channel
      3. By Mode of Connectivity
      4. By Region
      5. By Country
        1. Brazil
        2. Mexico
        3. Argentina
        4. Chile
        5. Peru
        6. Rest of Latin America
  9. The Middle East & Africa Deep Brain Stimulation Devices Market
    1. Market Size & Forecast by Value, 2018-2028
      1. By Value (USD Million)
    2. Market Share & Forecast
      1. By Type of Device
      2. By Distribution Channel
      3. By Mode of Connectivity
      4. By Region
      5. By Country
        1. Saudi Arabia
        2. UAE
        3. Qatar
        4. South Africa
        5. Iran
        6. Nigeria
        7. Kenya
        8. Egypt
        9. Algeria
        10. Morocco
        11. Turkey
        12. Rest of Middle East & Africa
  10. Competitive Landscape
    1. List of Key Players and Their offerings
    2. Market Share Analysis, 2021
    3. Competitive Benchmarking, By Operating Parameters
    4. Key Strategic Development (Mergers, Acquisitions, Partnerships, etc.)
  11. Impact of Covid-19 on Global Home Entertainment Devices Market
  12. Company Profile (Company Overview, Financial Matrix, Competitive landscape, Key Personnel, Key Competitors, Contact Address, and Strategic Outlook) **
    1. Xiaomi
    2. Sony Corporation
    3. Apple Inc.
    4. Panasonic Corporation
    5. LG Electronics
    6. Samsung Electronics
    7. Bose Corporation
    8. Sennheiser Electronics
    9. Nintendo
    10. Microsoft Corporation
    11. Koninklijke Philips N.V.
    12. Mitsubishi Electric Corporation
    13. Other Prominent Players
  13. Key Strategic Recommendations
  14. Research Methodology
    1. Qualitative Research

Primary & Secondary Research

    1. Quantitative Research
    2. Market Breakdown & Data Triangulation
      1. Secondary Research
      2. Primary Research
    3. Breakdown of Primary Research Respondents, By Region
    4. Assumptions & Limitations

Note:

*Financial information in case of non-listed companies will be provided as per availability

**The segmentation and the companies are subjected to modifications based on in-depth secondary for the final deliverable

 

List of Figures

 

Figure 1: Global Home Entertainment Devices Market Segmentation

Figure 2: Global Home Entertainment Devices Market Industry Value Chain Analysis

Figure 3: Global Home Entertainment Devices Market Size, By Value (USD Million), 2018-2028

Figure 4: Global Home Entertainment Devices Market Share (%), By Type of Device, By Value, 2018-2028

Figure 5: Global Home Entertainment Devices Market Share (%), By Distribution Channel, By Value, 2018-2028

Figure 6: Global Home Entertainment Devices Market Share (%), By Mode of Connectivity, By Value, 2018-2028

Figure 7: Global Home Entertainment Devices Market Share (%), By Region, By Value, 2018-2028

Figure 8: North America Home Entertainment Devices Market Size, By Value (USD Million), 2018-2028

Figure 9: North America Home Entertainment Devices Market Share (%), By Type of Device, By Value, 2018-2028

Figure 10: North America Home Entertainment Devices Market Share (%), By Distribution Channel, By Value, 2018-2028

Figure 11: North America Home Entertainment Devices Market Share (%), By Mode of Connectivity, By Value, 2018-2028

Figure 12: North America Home Entertainment Devices Market Share (%), By Country, By Value, 2018-2028   

Figure 13: Europe Home Entertainment Devices Market Size, By Value (USD Million), 2018-2028

Figure 14: Europe Home Entertainment Devices Market Share (%), By Type of Device, By Value, 2018-2028

Figure 15: Europe Home Entertainment Devices Market Share (%), By Distribution Channel, By Value, 2018-2028

Figure 16: Europe Home Entertainment Devices Market Share (%), By Mode of Connectivity, By Value, 2018-2028

Figure 17: Europe Home Entertainment Devices Market Share (%), By Country, By Value, 2018-2028

Figure 18: The Asia-Pacific Home Entertainment Devices Market Size, By Value (USD Million), 2018-2028

Figure 19: The Asia-Pacific Home Entertainment Devices Market Share (%), By Type of Device, By Value, 2018-2028

Figure 20: The Asia-Pacific Home Entertainment Devices Market Share (%), By Distribution Channel, By Value, 2018-2028  

Figure 21: The Asia-Pacific Home Entertainment Devices Market Share (%), By Mode of Connectivity, By Value, 2018-2028

Figure 22: The Asia-Pacific Home Entertainment Devices Market Share (%), By Country, By Value, 2018-2028

Figure 23: Latin America Home Entertainment Devices Market Size, By Value (USD Million), 2018-2028

Figure 24: Latin America Home Entertainment Devices Market Share (%), By Type of Device, By Value, 2018-2028

Figure 25: Latin America Home Entertainment Devices Market Share (%), By Distribution Channel, By Value, 2018-2028

Figure 26: Latin America Home Entertainment Devices Market Share (%), By Mode of Connectivity, By Value, 2018-2028

Figure 27: Latin America Home Entertainment Devices Market Share (%), By Country, By Value, 2018-2028

Figure 28: The Middle East & Africa Home Entertainment Devices Market Size, By Value (USD Million), 2018-2028

Figure 29: The Middle East & Africa Home Entertainment Devices Market Share (%), By Type of Device, By Value, 2018-2028

Figure 30: The Middle East & Africa Home Entertainment Devices Market Share (%), By Distribution Channel, By Value, 2018-2028

Figure 31: The Middle East & Africa Home Entertainment Devices Market Share (%), By Mode of Connectivity, By Value, 2018-2028

Figure 32: The Middle East & Africa Home Entertainment Devices Market Share (%), By Country, By Value, 2018-2028

Figure 33: Global Home Entertainment Devices Market Share Analysis, 2021

 

List of Tables

 

Table 1: Global Home Entertainment Devices Market Size, By Type of Device, By Value (USD Million), 2018-2028

Table 2: Global Home Entertainment Devices Market Size, By Distribution Channel, By Value (USD Million), 2018-2028

Table 3: Global Home Entertainment Devices Market Size. By Mode of Connectivity, By Value (USD Million), 2018-2028

Table 4: Global Home Entertainment Devices Market Size. By Region, By Value (USD Million), 2018-2028

Table 5: North America Home Entertainment Devices Market Size, By Type of Device, By Value (USD Million), 2018-2028

 

Table 6: North America Home Entertainment Devices Market Size, By Distribution Channel, By Value (USD Million), 2018-2028

Table 7: North America Home Entertainment Devices Market Size, By Mode of Connectivity, By Value (USD Million), 2018-2028

Table 8: North America Home Entertainment Devices Market Size, By Country, By Value (USD Million), 2018-2028

Table 9: Europe Home Entertainment Devices Market Size, By Type of Device, By Value (USD Million), 2018-2028

Table 10: Europe Home Entertainment Devices Market Size, By Distribution Channel, By Value (USD Million), By Value 2018-2028

Table 11: Europe Home Entertainment Devices Market Size (USD Million), By Mode of Connectivity, By Value 2018-2028

Table 12: Europe Home Entertainment Devices Market Size (USD Million), By Country, By Value 2018-2028

Table 13: The Asia-Pacific Home Entertainment Devices Market Size, By Type of Device, By Value (USD Million), By Value 2018-2028

Table 14: The Asia-Pacific Home Entertainment Devices Market Size (USD Million), By Distribution Channel, By Value 2018-2028

Table 15: The Asia-Pacific Home Entertainment Devices Market Size (USD Million), By Mode of Connectivity, By Value 2018-2028

Table 16: The Asia-Pacific Home Entertainment Devices Market Size (USD Million), By Country, By Value 2018-2028

 Table 17: Latin America Home Entertainment Devices Market Size, By Type of Device, By Value (USD Million), By Value 2018-2028

Table 18: Latin America Home Entertainment Devices Market Size, By Distribution Channel, By Value (USD Million), 2018-2028

Table 19: Latin America Home Entertainment Devices Market Size (USD Million), By Mode of Connectivity, By Value 2018-2028

Table 20: Latin America Home Entertainment Devices Market Size (USD Million), By Country, By Value 2018-2028  

Table 21: The Middle East & Africa Home Entertainment Devices Market Size, By Type of Device, By Value (USD Million), 2018-2028

Table 22: The Middle East & Africa Home Entertainment Devices Market Size, By Distribution Channel, By Value (USD Million), 2018-2028

Table 23: The Middle East & Africa Home Entertainment Devices Market Size (USD Million), By Mode of Connectivity, By Value 2018-2028

Table 24: The Middle East & Africa Home Entertainment Devices Market Size (USD Million), By Country, By Value 2018-2028 

Table 25:  List of Key Players and Their offerings

Table 26: Competitive Benchmarking, by Operating Parameters

Table 27: Sony Corporation Company Overview

Table 28: Sony Corporation Financial Overview

Table 29: Apple Inc. Company Overview

Table 30: Apple Inc. Financial Overview

Table 31: Panasonic Corporation Company Overview

Table 32: Panasonic Financial Overview

Table 33: LG Electronics Company Overview

Table 34: LG Electronics Financial Overview

Table 35: Samsung Electronics Company Overview

Table 36: Samsung Electronics Financial Overview

Table 37: Bose Corporation Company Overview

Table 38: Bose Corporation Financial Overview

Table 39: Sennheiser Electronics Company Overview

Table 40: Sennheiser Electronics Financial Overview

Table 41: Microsoft Corporation Company Overview

Table 42: Microsoft Corporation Financial Overview

Table 43: Koninklijke Philips N.V. Company Overview

Table 44: Koninklijke Philips N.V. Financial Overview

Table 45: Mitsubishi Electric Corporation Company Overview

Table 46: Mitsubishi Electric Corporation Financial Overview

 

 

Market Segmentation

By Type of Device

  • Video Devices

    1. Televisions

    2. DVD & Blue Ray Players

    3. Projectors

    4. Digital Video Recorders

    5. Others

  • Audio Devices

    1. Headphones

    2. Home Theatres

    3. Home Radios

    4. Sound Bars

    5. Others

  • Gaming Consoles

By Distribution Channel

  • Online

  • Offline

    1. Hypermarkets

    2. Departmental Stores

    3. Specialty Stores

    4. Others

By Mode of Connectivity

  • Wired

  • Wireless

By Region

  • North America

  • Europe

  • Asia Pacific

  • Latin America

  • Middle East and Africa

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Frequently Asked Questions (FAQs):

Ans: Asia-Pacific dominated the global home entertainment device market.
Ans: The global home entertainment device market reached USD 275.7 billion in 2021.
Ans: The major factors driving the growth of the global home entertainment device market are substantial increase in demand for connected devices and need for connected devices with modern technologies like IoT (Internet of things) and Bluetooth.
Ans: The key players in the global market are Xiaomi, Sony Corporation, Apple Inc., Panasonic Corporation, LG Electronics, Samsung Electronics, Bose Corporation, Sennheiser Electronics, Nintendo, Microsoft Corporation, Koninklijke Philips N.V., Mitsubishi Electric Corporation among other prominent players.
Ans: The smartphone segment is forecasted to dominate the global home entertainment device market.
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