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Location Based Entertainment Market

Location Based Entertainment Market

Location-based Entertainment (LBE) Market, By Component (Hardware, Software, Services); By Technology (Virtual Reality (VR), Augmented Reality (AR), Project Mapping, Mobile GPS, Beacon Technology); By Venue (Arcades & Gaming Centers, Theme Parks, Escape Rooms & Interactive Theaters, Others (Museums, Shopping Malls, Dedicated VR/AR Centers)); By Region (North America, Europe, Asia Pacific, Latin America, Middle East and Africa), Global Trend Analysis, Competitive Landscape & Forecast, 2019–2031

  • Published Date: March 2025
  • Report ID: BWC25136
  • Available Format: PDF
  • Page: 517

Report Overview

The growth of theme parks and entertainment centers, an increasing demand for immersive experiences, and the rising adoption of generative AI tools are expected to boost the growth of Global Location-based Entertainment (LBE) Market during the forecast period between 2025 and 2031.

Global Location-based Entertainment (LBE) Market - Industry Trends & Forecast Report, 2031

Global Location-based Entertainment (LBE) Market size was estimated to be worth USD 1.75 billion in 2024. During the forecast period between 2025 and 2031, Global Location-based Entertainment (LBE) Market size is projected to grow at a significant CAGR of 6.12% reaching a value of USD 2.65 billion by 2031. Major growth factors for Global Location-based Entertainment (LBE) Market include the rising demand for immersive and interactive experiences, driving the popularity of LBE venues, such as escape rooms, virtual reality arcades, and augmented reality attractions. Technological advancements have significantly enhanced these experiences, making them more appealing, while the growing influence of social media has fueled demand for unique, shareable activities. Additionally, governments worldwide recognize LBE as a driver of tourism and economic growth, investing in infrastructure, financial incentives, and promotional campaigns to boost the industry. Tax benefits for LBE businesses, public-private partnerships, and destination marketing efforts are expected to increase visitor traffic and expand market opportunities. The market also benefits from shifting consumer preferences toward experiential activities, with advancements in virtual and augmented reality further enhancing engagement. Expansion into emerging markets, particularly in suburban and rural areas, presents untapped growth potential, while collaborations with brands for themed experiences and promotional events offer additional revenue streams. Manufacturers in the LBE sector are strategically investing in gaming hardware, immersive environments, and interactive installations to stay competitive, while partnerships with LBE operators enable tailored offerings that enhance venue-specific experiences. Technological innovation remains a key catalyst, with advancements in VR, AR, and interactive gaming incorporating features such as location tracking, gesture recognition, and immersive storytelling. The growing role of mobile applications in enhancing customer interactions through seamless booking, social sharing, and personalized experiences further contributes to market expansion. As technology continues to evolve, the LBE market is poised for sustained growth, attracting a wider audience and increasing overall engagement.

Location-based Entertainment Market

Location-based Entertainment (LBE) – Overview

Location-based entertainment (LBE) refers to immersive, interactive entertainment experiences that take place in specific physical venues, such as arcades, theme parks, virtual reality (VR) centers, escape rooms, and interactive theaters. These experiences leverage advanced technologies like virtual reality (VR), augmented reality (AR), projection mapping, and motion tracking to create engaging and dynamic environments. Unlike home-based entertainment, LBE offers social, experiential, and often large-scale attractions that enhance user engagement. The industry is driven by consumer demand for unique, technology-driven entertainment options and is widely used in gaming, simulations, and themed experiences designed for leisure, education, and tourism.

Global Location-based Entertainment (LBE) Market

Growth Drivers

Growing Adoption of Generative AI Tools

Artificial intelligence (AI) is transforming the entertainment industry, with generative AI revolutionizing content creation by enhancing efficiency, reducing costs, and driving creativity and personalization. The integration of AI has also made augmented reality (AR) more accessible, enabling immersive experiences by overlaying virtual elements onto real-world environments through headsets and mobile devices. While AI focuses on data analysis, problem-solving, and predictive capabilities, AR enhances real-world interactions by blending digital content with physical surroundings. Illumix, a leading AR technology and media company, is at the forefront of developing location-based entertainment experiences. Its enterprise AR platform is becoming the industry standard across major venues, including music festivals, sports stadiums, theme parks, and resorts. The company’s proprietary Spatial Positioning System enables precise digital content integration with real-world environments in a privacy-compliant manner. Leveraging generative AI, Illumix streamlines 3D animation, asset production, and experience development, significantly reducing costs and development time while advancing the AR landscape.

Challenges

High Capital Investment

Location-based entertainment (LBE) service providers face significant challenges in keeping pace with rapidly evolving technology. As technological advancements play a crucial role in enhancing the LBE experience, frequent innovations can render existing equipment obsolete. Maintaining competitiveness in the market requires substantial capital investment, posing difficulties for smaller businesses with limited budgets. Additionally, regular maintenance and technology upgrades are essential for delivering a high-quality customer experience, but the associated costs can be burdensome. Failure to keep up with these advancements may harm an LBE provider’s reputation, further impacting business performance. As a result, the high capital investment required for technological upgrades and maintenance is expected to hinder market growth.

Impact of Escalating Geopolitical Tensions on Global Location-based Entertainment (LBE) Market

Escalating geopolitical tensions could significantly impact the growth of Global Location-based Entertainment (LBE) Market. Political instability, trade restrictions, and economic sanctions can disrupt supply chains, increase operational costs, and delay technology upgrades essential for immersive experiences. Travel restrictions and declining tourism in affected regions may reduce foot traffic at LBE venues, impacting revenue generation. Additionally, fluctuating exchange rates and economic uncertainties can limit investment in new projects and technological advancements. Security concerns may also deter consumers from visiting public entertainment venues, further affecting market growth. As geopolitical risks intensify, LBE providers must adapt strategies to mitigate disruptions and sustain market resilience.

Global Location-based Entertainment (LBE) Market

Segmental Coverage

Global Location-based Entertainment (LBE) Market – By Component

Based on component, Global Location-based Entertainment (LBE) Market is divided into Hardware, Software, and Services segments. The hardware segment holds the highest share in Global Location-based Entertainment (LBE) Market by component, driven by the critical role of physical equipment in delivering immersive experiences. The rising popularity of virtual reality arcades, escape rooms, and interactive entertainment venues has significantly increased demand for advanced hardware, including VR headsets, motion sensors, and high-performance computing systems. Technological advancements have further enhanced the realism and interactivity of LBE experiences, making cutting-edge equipment indispensable. Additionally, the ongoing shift toward more engaging and interactive environments necessitates continuous investment in innovative hardware, reinforcing the segment’s dominant position in the market.

Location-based Entertainment (LBE) Market Size

Global Location-based Entertainment (LBE) Market – By Technology

By technology, Global Location-based Entertainment (LBE) Market is divided into Virtual Reality (VR), Augmented Reality (AR), Project Mapping, Mobile GPS, and Beacon Technology segments.

Global Location-based Entertainment (LBE) Market – By Venue

On the basis of venue, Global Location-based Entertainment (LBE) Market is segmented into Arcades & Gaming Centers, Theme Parks, Escape Rooms & Interactive Theaters, and other venues (including Museums, Shopping Malls, Dedicated VR/AR Centers] segments. The arcades & gaming centers segment holds the highest share in Global Location-based Entertainment (LBE) Market by venue. It is primarily driven by the resurgence of interest in both retro and modern gaming experiences. These social hubs foster interaction and competition, attracting a diverse audience, including families, friends, and gaming enthusiasts. The integration of advanced gaming technologies such as virtual reality (VR) and augmented reality (AR) has revitalized arcade experiences, drawing in a new generation of players. Additionally, collaborations with popular franchises and the introduction of multiplayer gaming options further enhance their appeal, solidifying arcade studios as a dominant force in the expanding Location-based Entertainment Market.

Location-based Entertainment (LBE) Market Share

Global Location-based Entertainment (LBE) Market – By Region

The in-depth research report on Global Location-based Entertainment (LBE) Market covers a number of country-specific markets across five major regions: North America, Europe, Asia Pacific (APAC), Latin America, and Middle East and Africa. The APAC region holds the highest share in Global Location-based Entertainment (LBE) Market and is expected to maintain the dominance throughout the forecast period. The region is witnessing rapid growth due to a rising preference for outdoor recreational activities over traditional entertainment options. The presence of leading VR hardware and software vendors, along with an expanding base of VR gaming enthusiasts—particularly in China—further fuels market growth. Countries like Japan, South Korea, and India are also experiencing increased demand for VR-based entertainment. Additionally, government initiatives promoting LBE technologies at popular tourist destinations are driving further expansion. For instance, India's IIT Bhubaneswar, in collaboration with government agencies, launched the Open Challenge Program (OCP) to support AR-VR innovation and startups. Meanwhile, North America remains a key revenue contributor due to widespread adoption of advanced technologies, a strong media and entertainment sector, and the growing popularity of location-based VR gaming. These factors continue to shape the Global LBE Market Landscape. 

Location-based Entertainment (LBE) Market Trend

Competitive Landscape

Global Location-based Entertainment (LBE) Market is highly competitive, as a number of companies are competing to gain a significant market share. Key players in the market include 4Experience, Meta, CamOnApp, HTC, Google LLC, Samsung Electronics Co. Ltd, Sony Interactive Entertainment Inc, Cisco HQ Software Inc, HTC Corporation, Huawei Technologies Co. Ltd, Magic Leap Inc, Wikitude, Microsoft Corporation, Niantic Inc, Samsung Electronics Co. Ltd, Springboard VR, and VRstudios Inc. To further enhance their market share, these companies employ various strategies, including mergers and acquisitions, partnerships, joint ventures, license agreements, and new product launches.

Recent Developments

  • In November 2024 - Blacklist Experiences partnered with Lionsgate to develop new location-based entertainment (LBE) concepts. This collaboration leverages Lionsgate’s iconic franchises, including The Hunger Games, John Wick, and SAW, to create scalable attractions, from theme parks to luxury resorts.

  • In October 2024 - Sandbox VR partnered with LOL Entertainment to bring its immersive virtual reality experiences to Baltimore, Boston, Philadelphia, and Washington DC. The expansion was said to align with LOL Entertainment’s focus on location-based entertainment.

Scope of the Report

Attributes

Details

Years Considered

Historical Data – 2019–2024

Base Year – 2024

Estimated Year – 2025

Forecast Period – 2025–2031

Facts Covered

Revenue in USD Billion

Market Coverage

North America, Europe, Asia Pacific, Latin America, Middle East and Africa

Product/ Service Segmentation

Component, Technology, Venue, Region

Key Players

4Experience, Meta, CamOnApp, HTC, Google LLC, Samsung Electronics Co. Ltd, Sony Interactive Entertainment Inc, Cisco HQ Software Inc, HTC Corporation, Huawei Technologies Co. Ltd, Magic Leap Inc, Wikitude, Microsoft Corporation, Niantic Inc, Samsung Electronics Co. Ltd, Springboard VR, VRstudios Inc.

 

By Component

  • Hardware

  • Software

  • Services

By Technology

  • Virtual Reality

  • Augmented Reality

  • Project Mapping

  • Mobile GPS

  • Beacon Technology

By Venue

  • Arcades & Gaming Centers

  • Theme Parks

  • Escape Rooms & Interactive Theaters

  • Other (museums, shopping malls, dedication VR/AR centers)

By Region

  • North America

  • Europe

  • Asia Pacific (APAC)

  • Latin America (LATAM)

  • Middle East and Africa (MEA)

  1. Research Framework
    1. Research Objective
    2. Product Overview
    3. Market Segmentation
  2. Executive Summary
  3. Global Location-based Entertainment (LBE) Market Insights
    1. End User Value Chain Analysis
    2. DROC Analysis
      1. Growth Drivers
        1. Growth of Theme Parks & Entertainment Centers
        2. Increasing Demand for Immersive Experiences
        3. Rising Disposable Incomes
      2. Restraints
        1. High Capital Investment
        2. Safety and Regulatory Concerns
      3. Opportunities
        1. Integration of Advanced Technologies
        2. Partnerships & Collaborations
      4. Challenges
        1. Technological Obsolescence
        2. Economic Fluctuations
    3. Technological Advancements/Recent Developments
    4. Regulatory Framework
    5. Porter’s Five Forces Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of New Entrants
      4. Threat of Substitutes
      5. Intensity of Rivalry
  4. Global Location-based Entertainment (LBE) Market: Marketing Strategies
  5. Global Location-based Entertainment (LBE) Market: Pricing Analysis
  6. Global Location-based Entertainment (LBE) Market: Geography Analysis
    1. Global Location-based Entertainment (LBE) Market, Geographical Analysis, 2024
    2. Global Location-based Entertainment (LBE), Market Attractiveness Analysis, 2024–2031
  7. Global Location-based Entertainment (LBE) Market Overview
    1. Market Size & Forecast, 2019–2031
      1. By Value (USD Billion)
    2. Market Share & Forecast
      1. By Component
        1. Hardware
        2. Software
        3. Services
      2. By Technology
        1. Virtual Reality
        2. Augmented Reality
        3. Project Mapping
        4. Mobile GPS
        5. Beacon Technology
      3. By Venue
        1. Arcades & Gaming Centers
        2. Theme Parks
        3. Escape Rooms & Interactive Theatres
        4. Other (museums, shopping malls, dedication VR/AR centers)
      4. By Region
        1. North America
        2. Europe
        3. Asia Pacific (APAC)
        4. Latin America (LATAM)
        5. Middle East and Africa (MEA)
  8. North America Location-based Entertainment (LBE) Market
    1. Market Size & Forecast, 2019–2031
      1. By Value (USD Billion)
    2. Market Share & Forecast
      1. By Component
      2. By Technology
      3. By Venue
      4. By Country
        1. United States
          1. By Component
          2. By Technology
          3. By Venue
        2. Canada
          1. By Component
          2. By Technology
          3. By Venue
  9. Europe Location-based Entertainment (LBE) Market
    1. Market Size & Forecast, 2019–2031
      1. By Value (USD Billion)
    2. Market Share & Forecast
      1. By Component
      2. By Technology
      3. By Venue
      4. By Country
        1. Germany
          1. By Component
          2. By Technology
          3. By Venue
        2. United Kingdom
          1. By Component
          2. By Technology
          3. By Venue
        3. Italy
          1. By Component
          2. By Technology
          3. By Venue
        4. France
          1. By Component
          2. By Technology
          3. By Venue
        5. Spain
          1. By Component
          2. By Technology
          3. By Venue
        6. Belgium
          1. By Component
          2. By Technology
          3. By Venue
        7. Russia
          1. By Component
          2. By Technology
          3. By Venue
        8. The Netherlands
          1. By Component
          2. By Technology
          3. By Venue
        9. Rest of Europe
          1. By Component 
          2. By Technology
          3. By Venue
  10. Asia Pacific Location-based Entertainment (LBE) Market
    1. Market Size & Forecast, 2019–2031
      1. By Value (USD Billion)
    2. Market Share & Forecast
      1. By Component
      2. By Technology
      3. By Venue
      4. By Country
        1. China
          1. By Component
          2. By Technology
          3. By Venue
        2. India
          1. By Component
          2. By Technology
          3. By Venue
        3. Japan
          1. By Component
          2. By Technology
          3. By Venue
        4. South Korea
          1. By Component
          2. By Technology
          3. By Venue
        5. Australia and New Zealand
          1. By Component
          2. By Technology
          3. By Venue
        6. Indonesia
          1. By Component
          2. By Technology
          3. By Venue
        7. Malaysia
          1. By Component
          2. By Technology
          3. By Venue
        8. Singapore
          1. By Component
          2. By Technology
          3. By Venue
        9. Vietnam
          1. By Component
          2. By Technology
          3. By Venue
        10. Rest of APAC
          1. By Component
          2. By Technology
          3. By Venue
  11. Latin America Location-based Entertainment (LBE) Market
    1. Market Size & Forecast, 2019–2031
      1. By Value (USD Billion)
    2. Market Share & Forecast
      1. By Component
      2. By Technology
      3. By Venue
      4. By Country
        1. Brazil
          1. By Component
          2. By Technology
          3. By Venue
        2. Mexico
          1. By Component
          2. By Technology
          3. By Venue
        3. Argentina
          1. By Component
          2. By Technology
          3. By Venue
        4. Peru
          1. By Component
          2. By Technology
          3. By Venue
        5. Rest of LATAM
          1. By Component
          2. By Technology
          3. By Venue
  12. Middle East and Africa Location-based Entertainment (LBE) Market
    1. Market Size & Forecast, 2019–2031
      1. By Value (USD Billion)
    2. Market Share & Forecast
      1. By Component
      2. By Technology
      3. By Venue
      4. By Country
        1. Saudi Arabia
          1. By Component
          2. By Technology
          3. By Venue
        2. UAE
          1. By Component
          2. By Technology
          3. By Venue
        3. Qatar
          1. By Component
          2. By Technology
          3. By Venue
        4. Kuwait
          1. By Component
          2. By Technology
          3. By Venue
        5. South Africa
          1. By Component
          2. By Technology
          3. By Venue
        6. Nigeria
          1. By Component
          2. By Technology
          3. By Venue
        7. Algeria
          1. By Component
          2. By Technology
          3. By Venue
        8. Rest of MEA
          1. By Component
          2. By Technology
          3. By Venue
  13. Competitive Landscape
    1. List of Key Players and Their Offerings
    2. Global Location-based Entertainment (LBE) Company Market Share Analysis, 2024
    3. Competitive Benchmarking, By Operating Parameters
    4. Key Strategic Developments (Mergers, Acquisitions, Partnerships)
  14. Impact of Escalating Geopolitical Tensions on Global Location-based Entertainment (LBE) Market
  15. Company Profiles (Company Overview, Financial Matrix, Competitive Landscape, Key Personnel, Key Competitors, Contact Address, Strategic Outlook, SWOT Analysis)

    15.1.  4Expeience

    15.2.  Meta

    15.3.      CamOnApp

    15.4.      HTC

    15.5.      Google LLC

    15.6.      Samsung Electronics Co. Ltd

    15.7.      Sony Interactive Entertainment Inc

    15.8.      Cisco HQ Software, Inc

    15.9.      HTC Corporation

    15.10.    Huawei Technologies Co., Ltd

    15.11.    Magic Leap, Inc

    15.12.    Wikitude

    15.13.    Microsoft Corporation

    15.14.    Niantic, Inc.

    15.15.    Samsung Electronics Co. Ltd

    15.16.    Springboard VR

    15.17.    VRstudios Inc

    15.18. Other Prominent Players

    *Financial information of non-listed companies can be provided as per availability.

    **The segmentation and the companies are subject to modifications based on in-depth secondary research for the final deliverable

     

    List of Figures

     

    Figure 1       Global Location-based Entertainment (LBE) Segmentation

    Figure 2       Global Location-based Entertainment (LBE) Market Value Chain Analysis

    Figure 3       Company Market Share Analysis, 2024

    Figure 4       Global Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 5       Global Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 6       Global Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 7       Global Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 8       Global Location-based Entertainment (LBE) Market Share, By Region, By Value (USD Billion), 2019–2031

    Figure 9       North America Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 10     North America Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 11     North America Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 12     North America Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 13     North America Location-based Entertainment (LBE) Market Share, By Country, By Value (USD Billion), 2019–2031

    Figure 14     United States Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 15     United States Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 16     United States Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 17     United States Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 18     Canada Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 19     Canada Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 20     Canada Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 21     Canada Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 22     Europe Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 23     Europe Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 24     Europe Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 25     Europe Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 26     Europe Location-based Entertainment (LBE) Market Share, By Country, By Value (USD Billion), 2019–2031

    Figure 27     Germany Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 28     Germany Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 29     Germany Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 30     Germany Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 31     United Kingdom Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 32     United Kingdom Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 33     United Kingdom Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 34     United Kingdom Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 35     Italy Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 36     Italy Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 37     Italy Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 38     Italy Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 39     France Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 40     France Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 41     France Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 42     France Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 43     Spain Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 44     Spain Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 45     Spain Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 46     Spain Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 47     Belgium Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 48     Belgium Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 49     Belgium Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 50     Belgium Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 51     Russia Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 52     Russia Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 53     Russia Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 54     Russia Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 55     The Netherlands Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 56     The Netherlands Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 57     The Netherlands Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 58     The Netherlands Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 59     Rest of Europe Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 60     Rest of Europe Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 61     Rest of Europe Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 62     Rest of Europe Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 63     Asia Pacific Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 64     Asia Pacific Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 65     Asia Pacific Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 66     Asia Pacific Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 67     Asia Pacific Location-based Entertainment (LBE) Market Share, By Country, By Value (USD Billion), 2019–2031

    Figure 68     China Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 69     China Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 70     China Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 71     China Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 72     India Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 73     India Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 74     India Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 75     India Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 76     Japan Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 77     Japan Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 78     Japan Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 79     Japan Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 80     South Korea Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 81     South Korea Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 82     South Korea Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 83     South Korea Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 84     Australia and New Zealand Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 85     Australia and New Zealand Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 86     Australia and New Zealand Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 87     Australia and New Zealand Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 88     Indonesia Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 89     Indonesia Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 90     Indonesia Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 91     Indonesia Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 92     Malaysia Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 93     Malaysia Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 94     Malaysia Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 95     Malaysia Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 96     Singapore Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 97     Singapore Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 98     Singapore Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 99     Singapore Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 100   Vietnam Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 101   Vietnam Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 102   Vietnam Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 103   Vietnam Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 104   Rest of APAC Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 105   Rest of APAC Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 106   Rest of APAC Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 107   Rest of APAC Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 108   Latin America Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 109   Latin America Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 110   Latin America Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 111   Latin America Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 112   Latin America Location-based Entertainment (LBE) Market Share, By Country, By Value (USD Billion), 2019–2031

    Figure 113   Brazil Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 114   Brazil Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 115   Brazil Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 116   Brazil Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 117   Mexico Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 118   Mexico Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 119   Mexico Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 120   Mexico Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 121   Argentina Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 122   Argentina Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 123   Argentina Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 124   Argentina Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 125   Peru Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 126   Peru Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 127   Peru Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 128   Peru Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 129   Rest of LATAM Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 130   Rest of LATAM Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 131   Rest of LATAM Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 132   Rest of LATAM Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 133   Middle East and Africa Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 134   Middle East and Africa Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 135   Middle East and Africa Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 136   Middle East and Africa Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 137   Middle East and Africa Location-based Entertainment (LBE) Market Share, By Country, By Value (USD Billion), 2019–2031

    Figure 138   Saudi Arabia Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 139   Saudi Arabia Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 140   Saudi Arabia Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 141   Saudi Arabia Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 142   UAE Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 143   UAE Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 144   UAE Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 145   UAE Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 146   Qatar Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 147   Qatar Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 148   Qatar Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 149   Qatar Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 150   Kuwait Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 151   Kuwait Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 152   Kuwait Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 153   Kuwait Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 154   South Africa Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 155   South Africa Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 156   South Africa Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 157   South Africa Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 158   Nigeria Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 159   Nigeria Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 160   Nigeria Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 161   Nigeria Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 162   Algeria Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 163   Algeria Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 164   Algeria Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 165   Algeria Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

    Figure 166   Rest of MEA Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Figure 167   Rest of MEA Location-based Entertainment (LBE) Market Share, By Component, By Value (USD Billion), 2019–2031

    Figure 168   Rest of MEA Location-based Entertainment (LBE) Market Share, By Technology, By Value (USD Billion), 2019–2031

    Figure 169   Rest of MEA Location-based Entertainment (LBE) Market Share, By Venue, By Value (USD Billion), 2019–2031

     

    List of Tables

     

    Table 1        Global Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 2        Global Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 3        Global Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 4        Global Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031        

    Table 5        Global Location-based Entertainment (LBE) Market Size, By Region, By Value (USD Billion), 2019–2031        

    Table 6        North America Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031        

    Table 7        North America Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 8        North America Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 9        North America Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031

    Table 10      North America Location-based Entertainment (LBE) Market Size, By Country, By Value (USD Billion), 2019–2031

    Table 11      United States Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031        

    Table 12      United States Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 13      United States Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 14      United States Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031

    Table 15      Canada Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 16      Canada Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 17      Canada Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 18      Canada Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031        

    Table 19      Europe Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 20      Europe Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 21      Europe Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 22      Europe Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031        

    Table 23      Europe Location-based Entertainment (LBE) Market Size, By Country, By Value (USD Billion), 2019–2031

    Table 24      Germany Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 25      Germany Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 26      Germany Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 27      Germany Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031

    Table 28      United Kingdom Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031        

    Table 29      United Kingdom Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031    

    Table 30      United Kingdom Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031    

    Table 31      United Kingdom Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031

    Table 32      Italy Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 33      Italy Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 34      Italy Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 35      Italy Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031        

    Table 36      France Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 37      France Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 38      France Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 39      France Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031        

    Table 40      Spain Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 41      Spain Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 42      Spain Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 43      Spain Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031        

    Table 44      Belgium Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 45      Belgium Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 46      Belgium Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 47      Belgium Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031        

    Table 48      Russia Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 49      Russia Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 50      Russia Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 51      Russia Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031        

    Table 52      The Netherlands Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031        

    Table 53      The Netherlands Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031    

    Table 54      The Netherlands Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031    

    Table 55      The Netherlands Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031

    Table 56      Rest of Europe Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031        

    Table 57      Rest of Europe Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031    

    Table 58      Rest of Europe Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 59      Rest of Europe Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031

    Table 60      Asia Pacific Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031        

    Table 61      Asia Pacific Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 62      Asia Pacific Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 63      Asia Pacific Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031

    Table 64      Asia Pacific Location-based Entertainment (LBE) Market Size, By Country, By Value (USD Billion), 2019–2031

    Table 65      China Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 66      China Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 67      China Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 68      China Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031        

    Table 69      India Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 70      India Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 71      India Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 72      India Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031        

    Table 73      Japan Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 74      Japan Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 75      Japan Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 76      Japan Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031        

    Table 77      South Korea Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031        

    Table 78      South Korea Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 79      South Korea Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 80      South Korea Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031

    Table 81      Australia and New Zealand Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Table 82      Australia and New Zealand Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031    

    Table 83      Australia and New Zealand Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031     

    Table 84      Australia and New Zealand Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031  

    Table 85      Indonesia Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 86      Indonesia Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 87      Indonesia Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 88      Indonesia Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031

    Table 89      Malaysia Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 90      Malaysia Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 91      Malaysia Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 92      Malaysia Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031

    Table 93      Singapore Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 94      Singapore Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 95      Singapore Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 96      Singapore Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031

    Table 97      Vietnam Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 98      Vietnam Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 99      Vietnam Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 100    Vietnam Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031

    Table 101    Rest of APAC Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031        

    Table 102    Rest of APAC Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 103    Rest of APAC Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 104    Rest of APAC Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031

    Table 105    Latin America Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031        

    Table 106    Latin America Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 107    Latin America Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 108    Latin America Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031

    Table 109    Latin America Location-based Entertainment (LBE) Market Size, By Country, By Value (USD Billion), 2019–2031

    Table 110    Brazil Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 111    Brazil Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 112    Brazil Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 113    Brazil Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031        

    Table 114    Mexico Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 115    Mexico Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 116    Mexico Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 117    Mexico Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031        

    Table 118    Argentina Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 119    Argentina Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 120    Argentina Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 121    Argentina Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031

    Table 122    Peru Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 123    Peru Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 124    Peru Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 125    Peru Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031        

    Table 126    Rest of LATAM Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031        

    Table 127    Rest of LATAM Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 128    Rest of LATAM Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 129    Rest of LATAM Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031

    Table 130    Middle East and Africa Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031

    Table 131    Middle East and Africa Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031    

    Table 132    Middle East and Africa Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031     

    Table 133    Middle East and Africa Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031    

    Table 134    Middle East and Africa Location-based Entertainment (LBE) Market Size, By Country, By Value (USD Billion), 2019–2031

    Table 135    Saudi Arabia Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031        

    Table 136    Saudi Arabia Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 137    Saudi Arabia Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 138    Saudi Arabia Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031

    Table 139    UAE Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 140    UAE Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 141    UAE Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 142    UAE Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031        

    Table 143    Qatar Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 144    Qatar Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 145    Qatar Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 146    Qatar Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031        

    Table 147    Kuwait Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 148    Kuwait Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 149    Kuwait Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 150    Kuwait Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031        

    Table 151    South Africa Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031        

    Table 152    South Africa Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 153    South Africa Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 154    South Africa Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031

    Table 155    Nigeria Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 156    Nigeria Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 157    Nigeria Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 158    Nigeria Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031        

    Table 159    Algeria Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031 

    Table 160    Algeria Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 161    Algeria Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 162    Algeria Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031        

    Table 163    Rest of MEA Location-based Entertainment (LBE) Market Size, By Value (USD Billion), 2019–2031        

    Table 164    Rest of MEA Location-based Entertainment (LBE) Market Size, By Component, By Value (USD Billion), 2019–2031

    Table 165    Rest of MEA Location-based Entertainment (LBE) Market Size, By Technology, By Value (USD Billion), 2019–2031

    Table 166    Rest of MEA Location-based Entertainment (LBE) Market Size, By Venue, By Value (USD Billion), 2019–2031

    Table 167    4Experience Company Overview

    Table 168    4Experience Financial Overview

    Table 169    Meta Company Overview

    Table 170    Meta Financial Overview

    Table 171    CamOnApp Company Overview

    Table 172    CamOnApp Financial Overview

    Table 173    HTC Company Overview

    Table 174    HTC Financial Overview

    Table 175    Google LLC Company Overview

    Table 176    Google LLC Financial Overview

    Table 177    Samsung Electronics Co. Ltd Company Overview

    Table 178    Samsung Electronics Co. Ltd Financial Overview

    Table 179    Sony Interactive Entertainment Inc. Company Overview

    Table 180    Sony Interactive Entertainment Inc. Financial Overview

    Table 181    Cisco HQ Software, Inc. Company Overview

    Table 182    Cisco HQ Software, Inc. Financial Overview

    Table 183    HTC Corporation Company Overview

    Table 184    HTC Corporation Financial Overview

    Table 185    Huawei Technologies Co., Ltd Company Overview

    Table 186    Huawei Technologies Co., Ltd Financial Overview

    Table 187    Magic Leap, Inc. Company Overview

    Table 188    Magic Leap, Inc. Financial Overview

    Table 189    Wikitude Company Overview

    Table 190    Wikitude Financial Overview

    Table 191    Microsoft Corporation Company Overview

    Table 192    Microsoft Corporation Financial Overview

    Table 193    Niantic, Inc. Company Overview

    Table 194    Niantic, Inc. Financial Overview

    Table 195    Samsung Electronics Co. Ltd Company Overview

    Table 196    Samsung Electronics Co. Ltd Financial Overview

    Table 197    Springboard VR Company Overview

    Table 198    Springboard VR Financial Overview

    Table 199    VRstudios Inc. Company Overview

    Table 200    VRstudios Inc. Financial Overview

  16. Key Strategic Recommendations
  17. Research Methodology
    1.       Qualitative Research
      1.   Primary & Secondary Research
    2.       Quantitative Research
    3.       Market Breakdown & Data Triangulation
      1.   Secondary Research
      2.   Primary Research
    4.       Breakdown of Primary Research Respondents, By Region
    5.       Assumptions & Limitations

Market Segmentation

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Frequently Asked Questions (FAQs):

Ans: Global Location-based Entertainment (LBE) Market size was estimated at USD 1.75 billion in 2024.
Ans: During the forecast period between 2025 and 2031, Global Location-based Entertainment (LBE) Market size is expected to grow at a CAGR of 6.12% reaching a value of USD 2.65 billion by 2031.
Ans: Major factors driving the growth of Global Location-based Entertainment (LBE) Market include the growth of theme parks & entertainment centers, increasing demand for immersive experiences, and rising adoption of generative AI tools.
Ans: Asia Pacific is expected to grow at the fastest CAGR in Global Location-based Entertainment (LBE) Market during the forecast period between 2025 and 2031.
Ans: The hardware segment holds the largest market share of Global Location-based Entertainment (LBE) Market by component.
Ans: Key players in Global Location-based Entertainment (LBE) Market include 4Experience, Meta, CamOnApp, HTC, Google LLC, Samsung Electronics Co. Ltd, Sony Interactive Entertainment Inc, Cisco HQ Software Inc, HTC Corporation, Huawei Technologies Co. Ltd, Magic Leap Inc, Wikitude, Microsoft Corporation, Niantic Inc, Samsung Electronics Co. Ltd, Springboard VR, and VRstudios Inc.
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