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Virtual Reality In Gaming Market

Virtual Reality In Gaming Market

Virtual Reality in Gaming Market - Global Size, Share, Trend Analysis, Opportunity and Forecast Report, 2018–2028, Segmented By Component (Software, Hardware, Content), By Device (Console/PC, Mobile, Standalone), By Region (North America, Europe, Asia Pacific (APAC), Latin America, and Middle East and Africa (MEA))

  • Published Date: October 2022
  • Report ID: BWC22409
  • Available Format: PDF
  • Page: 114

Report Overview

Global Virtual Reality in Gaming Market is flourishing owing to the increased acceptance of connected devices in gaming, such as smart televisions, smart projectors, smart monitors, smartphones, and others, as well as an increase in the use of three-dimensional real-time environments with advanced graphics and sound technology.

Global Virtual Reality in Gaming Market - Industry Trends & Forecast Report 2028

Global Virtual Reality in Gaming Market was worth USD 8.48 billion in 2021 and is further projected to reach USD 39.18 billion by the year 2028, exhibiting a CAGR of 23.5% during the forecast period (2022-2028). The ability to immerse players in their screens in real-time provided by VR has improved the gaming experience. The market offers players alluring virtual accouterments that boost user engagement and immersive involvement. The industry is anticipated to grow as a result of ongoing improvements in the technologies already in use, such as motion tracking, 3D effects, and interactive graphics for grabbing players' attention. Due to their increased ability to spend, consumers are demanding cutting-edge entertainment, which is why they are increasingly seen playing virtual reality games.

Virtual Reality in Gaming Market

Virtual Reality in Gaming - Overview

Hardware and software are the two main categories of components used in virtual reality gaming. Gaming software for virtual reality creates realistic 3D environments that can be used in VR games. Software developers create a virtual environment for users so that they can interact with the places and things in that environment, and this creates the virtual world. The various game genres use a variety of gadgets, including personal computers, gaming consoles, and mobile devices, and include racing, adventure, fighting, shooting, mystery thriller, puzzle, and science fiction. Individuals and commercial entities alike use this type of software.

Global Virtual Reality in Gaming Market Forecast and Trends

Growth Drivers

Use of Cutting-edge Technologies

90% of instructors agree that using AR/VR technology to create customized and differentiating experiences for students is a workable strategy, according to 2020 data from a national survey. The increased use of AR and VR technology in corporate learning and development is expected to alter the market outlook for virtual classrooms. All these factors boost the growth of the Global Virtual Reality in Gaming Market during the forecast period (2022-2028).

Innovation in 5G Technology

Virtual reality in the gaming market is being shaped by 5G-based VR cloud games. 5G VR cloud is a gaming cloud that combines cloud, virtual reality, and 5G connectivity. Major virtual reality gaming companies are focusing on developing 5G-based VR cloud games to provide customers with low latency and high bandwidth services. For example, in May 2020, Archiact, a VR games studio based in Canada, merged with Migu Co. Ltd., a consumer technology company based in China, to bring VR games to its 5G cloud gaming platform. Archiact claims that by collaborating with Migu, it will be able to establish the vision of 5G VR cloud gaming, making VR even more accessible.

Introduction of Unconventional Gaming Accessories and Gadgets Supported Virtual Reality

One of the key driving factors is the increasing demand for innovative gaming consoles enabled by technologies such as 4K and 8K resolution, AR/VR, IoT, cloud steaming, 3D graphics, and others. Similarly, rising demand for virtual reality accessories such as head-mounted displays, motion-sensing devices, gloves, treadmills, masks, bodysuits, 3D headphones, and bag packs is expected to drive market expansion. Several major gaming companies, including Microsoft Corporation and Sony Corporation, are focusing on introducing advanced gaming consoles and accessories based on VR capabilities.

Restraints

Lack of Expertise in Developing Countries

Lack of technical know-how, lack of awareness, and a lack of expert knowledge will be obstacles to the market's steady rise in value. This is especially true in underdeveloped economies. The lack of technologically advanced infrastructure in the developing regions will also slow the market's expansion. This virtual reality market report details recent developments, trade laws, import-export analysis, production analysis, value chain optimization, market share, the impact of domestic and localized market participants, analyses opportunities in terms of emerging revenue pockets, changes in market laws, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, and geographic data.

Impact of COVID-19 on Global Virtual Reality in Gaming Market

The COVID-19 pandemic hampered every industry's global economy. During the early stages of the pandemic, there was a significant decline in general sales of VR gaming devices and gadgets. The closure of industrial divisions severely harmed the gaming industry's hardware production scale. Similarly, the investment picture and other commercial tactics were temporarily halted due to a lack of functionality. Nonetheless, the overall gaming industry is expected to grow at a significant CAGR during the forecast period. The preliminary data revealed a significant increase in online game sales and playing time during and after the lockdown. For example, Verizon Communication US reported a 75% increase in gaming traffic during peak hours in March 2020.

Global Virtual Reality in Gaming Market - By Component

Based on the component, the Global Virtual Reality in Gaming Market is segmented into Software, Hardware, and Content. Among these, software accounts for the largest share in the Global Virtual Reality in Gaming Market. The software market is expected to grow faster during the forecast period because it provides users with real-time environment experiences and is an essential component of virtual reality (VR) games. Graphics and sound generation equipment, controllers, and wearable gaming consoles such as glasses, gloves, or a head-mounted display are among the hardware components (HMD). All these factors propel the growth of the Global Virtual Reality in Gaming Market during a forecast period (2022-2028).

Virtual Reality in Gaming Market Share

Global Virtual Reality in Gaming Market – By Device

Based on device, the Global Virtual Reality in Gaming Market is segmented into Console/PC, Mobile, and Standalone. The mobile virtual reality in gaming market is anticipated to experience the highest growth rate of these. The ease of portability and relatively low cost of smartphones are the main drivers of this growth. A significant driver of the market growth is the increasing availability of high-end smartphone features and processors in devices with mid-range price tags. All these factors propel the growth of the Global Virtual Reality in Gaming Market during a forecast period (2022-2028).

Global Virtual Reality in Gaming Market - By Region

Geographically, the Global Virtual Reality in Gaming Market is segmented into North America, Europe, Asia Pacific (APAC), Latin America, and Middle East and Africa (MEA). In terms of market share for virtual reality (VR) gaming, North America currently holds the largest share. The development of fundamental technologies like augmented reality (AR), 5G, virtual reality, 3D audio, and advanced graphics, among others, has contributed to this area's growth. According to predictions, Europe will expand significantly as a result of the rising popularity of virtual reality gaming devices in developed countries like Germany, Spain, Italy, and others. Progressive games with built-in virtual reality technology are the focus of these competitions. Moreover, the region with the highest projected CAGR during the period in question is the Asia Pacific. Developing countries like Indonesia, South Korea, China, and India are likely to aid the market's expansion in this region.

Competitive Landscape

The leading market players in the Global Virtual Reality in Gaming Market are Unity Technologies, Inc., UBISOFT ENTERTAINMENT SA, Surreal VR Studios, Sony Interactive Entertainment LLC, Samsung Corp., Oculus (Facebook Technologies, LLC.), NVIDIA Corp., Nintendo Co., Ltd., Advanced Micro Devices, Inc., Arctic Sun VRVR, bHaptics, Inc., Cloudhead Games Ltd., Firsthand Technology Inc., GoogleLLC, HTC Corp., Microsoft, Inc., nDreams Ltd., Niantic, Inc., and other prominent players.

The Global Virtual Reality in Gaming Market is highly fragmented with the presence of several manufacturing companies in the country. The market leaders retain their supremacy by spending on research and development, incorporating cutting-edge technology into their goods, and releasing upgraded items for customers. Various tactics, including strategic alliances, agreements, mergers, and partnerships, are used.

Recent Development

  • In March 2022, The National Football League entered into a partnership with StatusPRO, Inc., a sports technology and gaming company, to develop a virtual reality NFL-licensed game

Scope of the Report

Attributes

Details

Years Considered

Historical data – 2018-2021

Base Year – 2021

Forecast – 2022 – 2028

Facts Covered

Revenue in USD Billion

Product Service/Segmentation

By Component, By Device, By Region

Key Players

Unity Technologies, Inc., UBISOFT ENTERTAINMENT SA, Surreal VR Studios, Sony Interactive Entertainment LLC, Samsung Corp., Oculus (Facebook Technologies, LLC.), NVIDIA Corp., Nintendo Co., Ltd., Advanced Micro Devices, Inc., Arctic Sun VRVR, bHaptics, Inc., Cloudhead Games Ltd., Firsthand Technology Inc., GoogleLLC, HTC Corp., Microsoft, Inc., nDreams Ltd., Niantic, Inc., and other prominent players.

 

 

By Component

  • Software

  • Hardware

  • Content

By Device

  • Console/PC

  • Mobile

  • Standalone

By Region

  • North America

  • Europe

  • Asia Pacific (APAC)

  • Latin America

  • Middle East and Africa (MEA)

 

  1. Research Framework
    1. Research Objective
    2. Device Overview
    3. Market Segmentation
  2. Executive Summary
  3. Global Virtual Reality in Gaming Market Insights
    1. Industry Value Chain Analysis
    2. DROC Analysis
      1. Growth Drivers
        1. The endless benefits of Virtual reality in games
        2. Virtual gaming devices deliver superior consumer experiences
      2. Restraints
        1. Adverse health effects on continuous using
      3. Opportunity
        1. Introduction of unconventional gaming accessories and gadgets supported virtual reality
        2. Innovation in 5G technology
      4. Challenges
        1. Lack of expertise in developing countries
        2. High price of the VR components
    3. Technology Advancements/Recent Developments
    4. Regulatory Framework
    5. Porter’s Five Forces Analysis
      1. Bargaining Power of Suppliers
      2. Bargaining Power of Buyers
      3. Threat of New Entrants
      4. Threat of Substitutes
      5. Intensity of Rivalry
  4. Global Virtual Reality in Gaming Market Overview
    1. Market Size & Forecast, by Value, 2018–2028
      1. By Value (USD Billion)
    2. Market Share & Forecast
      1. By Component
        1. Software
        2. Hardware
        3. Content
      2. By Device
        1. Console/PC
        2. Mobile
        3. Standalone
      3. By Region
        1. North America
        2. Europe
        3. Asia Pacific (APAC)
        4. Latin America
        5. Middle East and Africa (MEA)
  5. North America Virtual Reality in Gaming Market
      1. Market Size & Forecast, by Value, 2018–2028
      2. By Value (USD Billion)
    1. Market Share & Forecast
      1. By Component
      2. By Device
      3. By Country
        1. United States
          1. By Component
          2. By Device
        2. Canada
          1. By Component
          2. By Device
  6. Europe Virtual Reality in Gaming Market
    1. Market Size & Forecast, by Value, 2018–2028
      1. By Value (USD Billion)
    2. Market Share & Forecast
      1. By Component
      2. By Device
      3. By Country
        1. Germany
          1. By Component
          2. By Device
        2. United Kingdom
          1. By Component
          2. By Device
        3. Italy
          1. By Component
          2. By Device
        4. France
          1. By Component
          2. By Device
        5. Spain
          1. By Component
          2. By Device
        6. The Netherlands
          1. By Component
          2. By Device
        7. Belgium
          1. By Component
          2. By Device
        8. NORDIC Countries
          1. B By Component
          2. By Device
        9. Rest of Europe
          1. By Component
          2. By Device
  7. Asia Pacific Virtual Reality in Gaming Market
    1. Market Size & Forecast, by Value, 2018–2028
      1. By Value (USD Billion)
    2. Market Share & Forecast
      1. By Component
      2. By Device
      3. By Country
        1. China
          1. By Component
          2. By Device
        2. India
          1. By Component
          2. By Device
        3. Japan
          1. By Component
          2. By Device
        4. South Korea
          1. By Component
          2. By Device
        5. Australia & New Zealand
          1. By Component
          2. By Device
        6. Indonesia
          1. By Component
          2. By Device
        7. Malaysia
          1. By Component
          2. By Device
        8. Singapore
          1. By Component
          2. By Device
        9. Philippines
          1. By Component
          2. By Device
        10. Vietnam
          1. By Component
          2. By Device
        11. Rest of Asia Pacific
          1. By Component
          2. By Device
  8. Latin America Virtual Reality in Gaming Market
    1. Market Size & Forecast, by Value, 2018–2028
      1. By Value (USD Billion)
    2. Market Share & Forecast
      1. By Component
      2. By Device
      3. By Country
        1. Brazil
          1. By Component
          2. By Device
        2. Mexico
          1. By Component
          2. By Device
        3. Argentina
          1. By Component
          2. By Device
        4. Peru
          1. By Component
          2. By Device
        5. Colombia
          1. By Component
          2. By Device
        6. Rest of Latin America
          1. By Component
          2. By Device
  9.  Middle East & Africa Virtual Reality in Gaming Market
    1. Market Size & Forecast, by Value, 2018–2028
      1. By Value (USD Billion)
    2. Market Share & Forecast
      1. By Component
      2. By Device
      3. By Country
        1. Saudi Arabia
          1. By Component
          2. By Device
        2. UAE
          1. By Component
          2. By Device
        3. Qatar
          1. By Component
          2. By Device
        4. Kuwait
          1. By Component
          2. By Device
        5. Iran
          1. By Component
          2. By Device
        6. South Africa
          1. By Component
          2. By Device
        7. Nigeria
          1. By Component
          2. By Device
        8. Kenya
          1. By Component
          2. By Device
        9. Egypt
          1. By Component
          2. By Device
        10. Morocco
          1. By Component
          2. By Device
        11. Algeria
          1. By Component
          2. By Device
        12. Rest of Middle East & Africa
          1. By Component
          2. By Device
  10. Competitive Landscape
    1. List of Key Players and Their Offerings
    2. Global Virtual Reality in Gaming Company Market Share Analysis, 2021
    3. Competitive Benchmarking, By Operating Parameters
    4. Key Strategic Developments (Mergers, Acquisitions, Partnerships)
  11. Impact of Covid-19 on Global Virtual Reality in Gaming System Market
  12. Company Profile (Company Overview, Financial Matrix, Competitive Landscape, Key Personnel, Key Competitors, Contact Address, Strategic Outlook, SWOT)
    1. Unity Technologies, Inc.
    2. UBISOFT ENTERTAINMENT SA
    3. Surreal VR Studios
    4. Sony Interactive Entertainment LLC
    5. Samsung Corp.
    6. Oculus (Facebook Technologies, LLC.)
    7. NVIDIA Corp.
    8. Nintendo Co., Ltd.
    9. Advanced Micro Devices, Inc.
    10. Arctic Sun VRVR
    11. bHaptics, Inc.
    12. Cloudhead Games Ltd.
    13. Firsthand Technology Inc.
    14. GoogleLLC
    15. HTC Corp.
    16. Microsoft, Inc.
    17. nDreams Ltd.
    18. Niantic, Inc.
    19. Other prominent players
  13. Key Strategic Recommendations
  14. Research Methodology
    1. Qualitative Research
      1. Primary & Secondary Research
    2. Quantitative Research
    3. Market Breakdown & Data Triangulation
      1. Secondary Research
      2. Primary Research
    4. Breakdown of Primary Research Respondents, By Region
    5. Assumptions & Limitations

 

*Financial information in case of non-listed companies can be provided as per the availability.

**The segmentation and the companies are subject to modifications based on in-depth secondary research for the final deliverable.

 

 

LOF

 

Figure 1        Global Virtual Reality in Gaming Segmentation

Figure 2        Global Virtual Reality in Gaming Market Value Chain Analysis

Figure 3        Company Market Share Analysis, 2021

Figure 4        Global Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 5        Global Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 6        Global Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 7        Global Virtual Reality in Gaming Market Share, By Region, By Value, 2018-2028

Figure 8        North America Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 9        North America Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 10       North America Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 11       North America Virtual Reality in Gaming Market Share, By Country, By Value, 2018-2028

Figure 12       United States Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 13       United States Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 14       United States Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 15       Canada Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 16       Canada Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 17       Canada Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 18       Europe Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 19       Europe Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 20       Europe Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 21       Europe Virtual Reality in Gaming Market Share, By Country, By Value, 2018-2028

Figure 22       Germany Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 23       Germany Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 24       Germany Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 25       United Kingdom Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 26       United Kingdom Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 27       United Kingdom Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 28       Italy Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 29       Italy Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 30       Italy Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 31       France Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 32       France Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 33       France Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 34       Spain Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 35       Spain Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 36       Spain Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 37       The Netherlands Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 38       The Netherlands Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 39       The Netherlands Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 40       Belgium Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 41       Belgium Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 42       Belgium Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 43       NORDIC Countries Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 44       NORDIC Countries Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 45       NORDIC Countries Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 46       Rest of Europe Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 47       Rest of Europe Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 48       Rest of Europe Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 49       Asia Pacific Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 50       Asia Pacific Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 51       Asia Pacific Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 52       Asia Pacific Virtual Reality in Gaming Market Share, By Country, By Value, 2018-2028

Figure 53       China Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 54       China Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 55       China Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 56       India Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 57       India Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 58       India Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 59       Japan Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 60       Japan Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 61       Japan Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 62       South Korea Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 63       South Korea Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 64       South Korea Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 65       Indonesia Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 66       Indonesia Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 67       Indonesia Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 68       Malaysia Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 69       Malaysia Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 70       Malaysia Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 71       Singapore Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 72       Singapore Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 73       Singapore Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 74       Philippines Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 75       Philippines Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 76       Philippines Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 77       Vietnam Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 78       Vietnam Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 79       Vietnam Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 80       Rest of Asia Pacific Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 81       Rest of Asia Pacific Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 82       Rest of Asia Pacific Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 83       Latin America Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 84       Latin America Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 85       Latin America Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 86       Latin America Virtual Reality in Gaming Market Share, By Country, By Value, 2018-2028

Figure 87       Brazil Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 88       Brazil Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 89       Brazil Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 90       Mexico Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 91       Mexico Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 92       Mexico Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 93       Peru Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 94       Peru Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 95       Peru Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 96       Colombia Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 97       Colombia Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 98       Colombia Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 99       Rest of Latin America Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 100     Rest of Latin America Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 101     Rest of Latin America Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 102     Middle East & Africa Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 103     Middle East & Africa Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 104     Middle East & Africa Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 105     Middle East & Africa Virtual Reality in Gaming Market Share, By Country, By Value, 2018-2028

Figure 106     Saudi Arabia Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 107     Saudi Arabia Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 108     Saudi Arabia Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 109     UAE Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 110     UAE Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 111     UAE Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 112     Qatar Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 113     Qatar Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 114     Qatar Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 115     Iran Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 116     Iran Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 117     Iran Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 118     Nigeria Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 119     Nigeria Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 120     Nigeria Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 121     Kenya Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 122     Kenya Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 123     Kenya Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 124     Egypt Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 125     Egypt Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 126     Egypt Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 127     Morocco Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 128     Morocco Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 129     Morocco Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 130     Algeria Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 131     Algeria Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 132     Algeria Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

Figure 133     Rest of Middle East & Africa Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028

Figure 134     Rest of Middle East & Africa Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028

Figure 135     Rest of Middle East & Africa Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028

 

LOT

 

Table 1         Global Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                 

Table 2         Global Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                             

Table 3         Global Virtual Reality in Gaming Market Size, By Region, By Value, 2018-2028                             

Table 4         North America Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                     

Table 5         North America Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                   

Table 6         United States Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                     

Table 7         United States Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                             

Table 8         Canada Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                               

Table 9         Canada Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                     

Table 10        Europe Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                

Table 11        Europe Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                      

Table 12        Europe Virtual Reality in Gaming Market Size, By Country, By Value, 2018-2028                                    

Table 13        Germany Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                    

Table 14        Germany Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                   

Table 15        United Kingdom Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                     

Table 16        United Kingdom Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                     

Table 17        Italy Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                   

Table 18        Italy Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                               

Table 6         France Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                

Table 7         France Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                            

Table 8         Spain Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                 

Table 9         Spain Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                              

Table 10        Netherlands Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                     

Table 11        Netherlands Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                               

Table 12        Belgium Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                              

Table 13        Belgium Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                     

Table 14        NORDIC Countries Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                               

Table 15        NORDIC Countries Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                     

Table 16        Rest of Europe Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                     

Table 17        Rest of Europe Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                   

Table 18        Asia Pacific Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                     

Table 19        Asia Pacific Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                 

Table 20        Asia Pacific Virtual Reality in Gaming Market Size, By Country, By Value, 2018-2028                               

Table 21        China Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                 

Table 22        China Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                              

Table 23        India Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                  

Table 24        India Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                               

Table 25        Japan Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                 

Table 39        Japan Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                              

Table 40        South Korea Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                     

Table 41        South Korea Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                               

Table 42        Indonesia Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                   

Table 43        Indonesia Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                  

Table 44        Malaysia Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                             

Table 45        Malaysia Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                    

Table 46        Singapore Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                   

Table 47        Singapore Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                  

Table 48        Philippines Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                  

Table 49        Philippines Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                 

Table 50        Vietnam Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                              

Table 51        Vietnam Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                    

Table 52        Rest of Asia Pacific Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                               

Table 53        Rest of Asia Pacific Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                     

Table 54        Latin America Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                     

Table 55        Latin America Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                             

Table 56        Latin America Virtual Reality in Gaming Market Size, By Country, By Value, 2018-2028                                   

Table 57        Brazil Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                  

Table 58        Brazil Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                              

Table 59        Mexico Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                

Table 60        Mexico Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                      

Table 61        Peru Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                   

Table 62        Peru Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                               

Table 63        Colombia Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                    

Table 64        Colombia Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                   

Table 65        Rest of Latin America Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                               

Table 66        Rest of Latin America Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                               

Table 67        Middle East & Africa Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                               

Table 68        Middle East & Africa Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                     

Table 69        Middle East & Africa Virtual Reality in Gaming Market Size, By Country, By Value, 2018-2028                               

Table 70        Saudi Arabia Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                     

Table 71        Saudi Arabia Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                              

Table 72        UAE Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                   

Table 73        UAE Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                

Table 74        Qatar Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                 

Table 75        Qatar Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                              

Table 76        Iran Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                   

Table 77        Iran Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                

Table 78        Nigeria Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                               

Table 79        Nigeria Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                      

Table 80        Kenya Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                 

Table 81        Kenya Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                             

Table 82        Egypt Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                 

Table 83        Egypt Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                              

Table 84        Morocco Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                              

Table 85        Morocco Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                    

Table 86        Algeria Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                

Table 87        Algeria Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                      

Table 88        Rest of Middle East & Africa Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028                                 

Table 89        Rest of Middle East & Africa Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028                                 

Table 90        Unity Technologies, Inc.  Company Overview

Table 91        Unity Technologies, Inc.  Financial Overview

Table 92        UBISOFT ENTERTAINMENT SA Company Overview

Table 93        UBISOFT ENTERTAINMENT SA Financial Overview

Table 94        Surreal VR Studios Company Overview

Table 95        Surreal VR Studios Financial Overview

Table 96        Sony Interactive Entertainment LLC Company Overview

Table 97        Sony Interactive Entertainment LLC Financial Overview

Table 98        Samsung Corp. Company Overview

Table 99        Samsung Corp. Financial Overview

Table 100      Oculus (Facebook Technologies, LLC.) Company Overview

Table 101      Oculus (Facebook Technologies, LLC.) Financial Overview

Table 102      NVIDIA Corp. Company Overview

Table 103      NVIDIA Corp. Financial Overview

Table 104      Nintendo Co., Ltd. Company Overview

Table 105      Nintendo Co., Ltd. Financial Overview

Table 106      Advanced Micro Devices, Inc. Company Overview

Table 107      Advanced Micro Devices, Inc. Financial Overview

Table 108      Arctic Sun VRVR Company Overview

Table 109      Arctic Sun VRVR Financial Overview

Table 110      bHaptics, Inc. Company Overview

Table 111      bHaptics, Inc. Financial Overview

Table 112      HTC Corp. Company Overview

Table 113      HTC Corp. Financial Overview

Table 114      Microsoft, Inc. Company Overview

Table 115      Microsoft, Inc. Financial Overview

Table 116      nDreams Ltd. Company Overview

Table 117      nDreams Ltd. Financial Overview

Table 118      Niantic, Inc. Company Overview

Table 119      Niantic, Inc. Financial Overview

Table 120      Other Prominent Players Company Overview

Table 121      Other Prominent Players Financial Overview                           

 

Market Segmentation

By Component

  • Software

  • Hardware

  • Content

By Device

  • Console/PC

  • Mobile

  • Standalone

By Region

  • North America

  • Europe

  • Asia Pacific (APAC)

  • Latin America

  • Middle East and Africa (MEA)

No data available

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Frequently Asked Questions (FAQs):

Ans: Global Virtual Reality in Gaming Market reached 8.48 billion in 2021.
Ans: The major factors driving the growth of Global Virtual Reality in Gaming Market are the increased acceptance of connected devices in gaming, such as smart televisions, smart projectors, smart monitors, smartphones, and others, as well as an increase in the use of three-dimensional real-time environments with advanced graphics and sound technology.
Ans: North America has the largest share in Global Virtual Reality in Gaming Market.
Ans: Software segment accounted for the largest share in the Global Virtual Reality in Gaming Market.
Ans: The key players in the Global Virtual Reality in Gaming Market are Unity Technologies, Inc., UBISOFT ENTERTAINMENT SA, Surreal VR Studios, Sony Interactive Entertainment LLC, Samsung Corp., Oculus (Facebook Technologies, LLC.), NVIDIA Corp., Nintendo Co., Ltd., Advanced Micro Devices, Inc., Arctic Sun VRVR, bHaptics, Inc., Cloudhead Games Ltd., Firsthand Technology Inc., GoogleLLC, HTC Corp., Microsoft, Inc., nDreams Ltd., Niantic, Inc., and other prominent players.
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