Virtual Reality In Gaming Market
Virtual Reality in Gaming Market - Global Size, Share, Trend Analysis, Opportunity and Forecast Report, 2018–2028, Segmented By Component (Software, Hardware, Content), By Device (Console/PC, Mobile, Standalone), By Region (North America, Europe, Asia Pacific (APAC), Latin America, and Middle East and Africa (MEA))
- Published Date: October 2022
- Report ID: BWC22409
- Available Format: PDF
- Page: 114
Report Overview
Global Virtual Reality in Gaming Market is flourishing owing to the increased acceptance of connected devices in gaming, such as smart televisions, smart projectors, smart monitors, smartphones, and others, as well as an increase in the use of three-dimensional real-time environments with advanced graphics and sound technology.Global Virtual Reality in Gaming Market - Industry Trends & Forecast Report 2028
Global Virtual Reality in Gaming Market was worth USD 8.48 billion in 2021 and is further projected to reach USD 39.18 billion by the year 2028, exhibiting a CAGR of 23.5% during the forecast period (2022-2028). The ability to immerse players in their screens in real-time provided by VR has improved the gaming experience. The market offers players alluring virtual accouterments that boost user engagement and immersive involvement. The industry is anticipated to grow as a result of ongoing improvements in the technologies already in use, such as motion tracking, 3D effects, and interactive graphics for grabbing players' attention. Due to their increased ability to spend, consumers are demanding cutting-edge entertainment, which is why they are increasingly seen playing virtual reality games.
Virtual Reality in Gaming - Overview
Hardware and software are the two main categories of components used in virtual reality gaming. Gaming software for virtual reality creates realistic 3D environments that can be used in VR games. Software developers create a virtual environment for users so that they can interact with the places and things in that environment, and this creates the virtual world. The various game genres use a variety of gadgets, including personal computers, gaming consoles, and mobile devices, and include racing, adventure, fighting, shooting, mystery thriller, puzzle, and science fiction. Individuals and commercial entities alike use this type of software.
Global Virtual Reality in Gaming Market Forecast and Trends
Growth Drivers
Use of Cutting-edge Technologies
90% of instructors agree that using AR/VR technology to create customized and differentiating experiences for students is a workable strategy, according to 2020 data from a national survey. The increased use of AR and VR technology in corporate learning and development is expected to alter the market outlook for virtual classrooms. All these factors boost the growth of the Global Virtual Reality in Gaming Market during the forecast period (2022-2028).
Innovation in 5G Technology
Virtual reality in the gaming market is being shaped by 5G-based VR cloud games. 5G VR cloud is a gaming cloud that combines cloud, virtual reality, and 5G connectivity. Major virtual reality gaming companies are focusing on developing 5G-based VR cloud games to provide customers with low latency and high bandwidth services. For example, in May 2020, Archiact, a VR games studio based in Canada, merged with Migu Co. Ltd., a consumer technology company based in China, to bring VR games to its 5G cloud gaming platform. Archiact claims that by collaborating with Migu, it will be able to establish the vision of 5G VR cloud gaming, making VR even more accessible.
Introduction of Unconventional Gaming Accessories and Gadgets Supported Virtual Reality
One of the key driving factors is the increasing demand for innovative gaming consoles enabled by technologies such as 4K and 8K resolution, AR/VR, IoT, cloud steaming, 3D graphics, and others. Similarly, rising demand for virtual reality accessories such as head-mounted displays, motion-sensing devices, gloves, treadmills, masks, bodysuits, 3D headphones, and bag packs is expected to drive market expansion. Several major gaming companies, including Microsoft Corporation and Sony Corporation, are focusing on introducing advanced gaming consoles and accessories based on VR capabilities.
Restraints
Lack of Expertise in Developing Countries
Lack of technical know-how, lack of awareness, and a lack of expert knowledge will be obstacles to the market's steady rise in value. This is especially true in underdeveloped economies. The lack of technologically advanced infrastructure in the developing regions will also slow the market's expansion. This virtual reality market report details recent developments, trade laws, import-export analysis, production analysis, value chain optimization, market share, the impact of domestic and localized market participants, analyses opportunities in terms of emerging revenue pockets, changes in market laws, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, and geographic data.
Impact of COVID-19 on Global Virtual Reality in Gaming Market
The COVID-19 pandemic hampered every industry's global economy. During the early stages of the pandemic, there was a significant decline in general sales of VR gaming devices and gadgets. The closure of industrial divisions severely harmed the gaming industry's hardware production scale. Similarly, the investment picture and other commercial tactics were temporarily halted due to a lack of functionality. Nonetheless, the overall gaming industry is expected to grow at a significant CAGR during the forecast period. The preliminary data revealed a significant increase in online game sales and playing time during and after the lockdown. For example, Verizon Communication US reported a 75% increase in gaming traffic during peak hours in March 2020.
Global Virtual Reality in Gaming Market - By Component
Based on the component, the Global Virtual Reality in Gaming Market is segmented into Software, Hardware, and Content. Among these, software accounts for the largest share in the Global Virtual Reality in Gaming Market. The software market is expected to grow faster during the forecast period because it provides users with real-time environment experiences and is an essential component of virtual reality (VR) games. Graphics and sound generation equipment, controllers, and wearable gaming consoles such as glasses, gloves, or a head-mounted display are among the hardware components (HMD). All these factors propel the growth of the Global Virtual Reality in Gaming Market during a forecast period (2022-2028).
Global Virtual Reality in Gaming Market – By Device
Based on device, the Global Virtual Reality in Gaming Market is segmented into Console/PC, Mobile, and Standalone. The mobile virtual reality in gaming market is anticipated to experience the highest growth rate of these. The ease of portability and relatively low cost of smartphones are the main drivers of this growth. A significant driver of the market growth is the increasing availability of high-end smartphone features and processors in devices with mid-range price tags. All these factors propel the growth of the Global Virtual Reality in Gaming Market during a forecast period (2022-2028).
Global Virtual Reality in Gaming Market - By Region
Geographically, the Global Virtual Reality in Gaming Market is segmented into North America, Europe, Asia Pacific (APAC), Latin America, and Middle East and Africa (MEA). In terms of market share for virtual reality (VR) gaming, North America currently holds the largest share. The development of fundamental technologies like augmented reality (AR), 5G, virtual reality, 3D audio, and advanced graphics, among others, has contributed to this area's growth. According to predictions, Europe will expand significantly as a result of the rising popularity of virtual reality gaming devices in developed countries like Germany, Spain, Italy, and others. Progressive games with built-in virtual reality technology are the focus of these competitions. Moreover, the region with the highest projected CAGR during the period in question is the Asia Pacific. Developing countries like Indonesia, South Korea, China, and India are likely to aid the market's expansion in this region.
Competitive Landscape
The leading market players in the Global Virtual Reality in Gaming Market are Unity Technologies, Inc., UBISOFT ENTERTAINMENT SA, Surreal VR Studios, Sony Interactive Entertainment LLC, Samsung Corp., Oculus (Facebook Technologies, LLC.), NVIDIA Corp., Nintendo Co., Ltd., Advanced Micro Devices, Inc., Arctic Sun VRVR, bHaptics, Inc., Cloudhead Games Ltd., Firsthand Technology Inc., GoogleLLC, HTC Corp., Microsoft, Inc., nDreams Ltd., Niantic, Inc., and other prominent players.
The Global Virtual Reality in Gaming Market is highly fragmented with the presence of several manufacturing companies in the country. The market leaders retain their supremacy by spending on research and development, incorporating cutting-edge technology into their goods, and releasing upgraded items for customers. Various tactics, including strategic alliances, agreements, mergers, and partnerships, are used.
Recent Development
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In March 2022, The National Football League entered into a partnership with StatusPRO, Inc., a sports technology and gaming company, to develop a virtual reality NFL-licensed game
Scope of the Report
Attributes |
Details |
Years Considered |
Historical data – 2018-2021 |
Base Year – 2021 |
|
Forecast – 2022 – 2028 |
|
Facts Covered |
Revenue in USD Billion |
Product Service/Segmentation |
By Component, By Device, By Region |
Key Players |
Unity Technologies, Inc., UBISOFT ENTERTAINMENT SA, Surreal VR Studios, Sony Interactive Entertainment LLC, Samsung Corp., Oculus (Facebook Technologies, LLC.), NVIDIA Corp., Nintendo Co., Ltd., Advanced Micro Devices, Inc., Arctic Sun VRVR, bHaptics, Inc., Cloudhead Games Ltd., Firsthand Technology Inc., GoogleLLC, HTC Corp., Microsoft, Inc., nDreams Ltd., Niantic, Inc., and other prominent players. |
By Component
-
Software
-
Hardware
-
Content
By Device
-
Console/PC
-
Mobile
-
Standalone
By Region
-
North America
-
Europe
-
Asia Pacific (APAC)
-
Latin America
-
Middle East and Africa (MEA)
- Research Framework
- Research Objective
- Device Overview
- Market Segmentation
- Executive Summary
- Global Virtual Reality in Gaming Market Insights
- Industry Value Chain Analysis
- DROC Analysis
- Growth Drivers
- The endless benefits of Virtual reality in games
- Virtual gaming devices deliver superior consumer experiences
- Restraints
- Adverse health effects on continuous using
- Opportunity
- Introduction of unconventional gaming accessories and gadgets supported virtual reality
- Innovation in 5G technology
- Challenges
- Lack of expertise in developing countries
- High price of the VR components
- Growth Drivers
- Technology Advancements/Recent Developments
- Regulatory Framework
- Porter’s Five Forces Analysis
- Bargaining Power of Suppliers
- Bargaining Power of Buyers
- Threat of New Entrants
- Threat of Substitutes
- Intensity of Rivalry
- Global Virtual Reality in Gaming Market Overview
- Market Size & Forecast, by Value, 2018–2028
- By Value (USD Billion)
- Market Share & Forecast
- By Component
- Software
- Hardware
- Content
- By Device
- Console/PC
- Mobile
- Standalone
- By Region
- North America
- Europe
- Asia Pacific (APAC)
- Latin America
- Middle East and Africa (MEA)
- By Component
- Market Size & Forecast, by Value, 2018–2028
- North America Virtual Reality in Gaming Market
-
- Market Size & Forecast, by Value, 2018–2028
- By Value (USD Billion)
- Market Share & Forecast
- By Component
- By Device
- By Country
- United States
- By Component
- By Device
- Canada
- By Component
- By Device
- United States
-
- Europe Virtual Reality in Gaming Market
- Market Size & Forecast, by Value, 2018–2028
- By Value (USD Billion)
- Market Share & Forecast
- By Component
- By Device
- By Country
- Germany
- By Component
- By Device
- United Kingdom
- By Component
- By Device
- Italy
- By Component
- By Device
- France
- By Component
- By Device
- Spain
- By Component
- By Device
- The Netherlands
- By Component
- By Device
- Belgium
- By Component
- By Device
- NORDIC Countries
- B By Component
- By Device
- Rest of Europe
- By Component
- By Device
- Germany
- Market Size & Forecast, by Value, 2018–2028
- Asia Pacific Virtual Reality in Gaming Market
- Market Size & Forecast, by Value, 2018–2028
- By Value (USD Billion)
- Market Share & Forecast
- By Component
- By Device
- By Country
- China
- By Component
- By Device
- India
- By Component
- By Device
- Japan
- By Component
- By Device
- South Korea
- By Component
- By Device
- Australia & New Zealand
- By Component
- By Device
- Indonesia
- By Component
- By Device
- Malaysia
- By Component
- By Device
- Singapore
- By Component
- By Device
- Philippines
- By Component
- By Device
- Vietnam
- By Component
- By Device
- Rest of Asia Pacific
- By Component
- By Device
- China
- Market Size & Forecast, by Value, 2018–2028
- Latin America Virtual Reality in Gaming Market
- Market Size & Forecast, by Value, 2018–2028
- By Value (USD Billion)
- Market Share & Forecast
- By Component
- By Device
- By Country
- Brazil
- By Component
- By Device
- Mexico
- By Component
- By Device
- Argentina
- By Component
- By Device
- Peru
- By Component
- By Device
- Colombia
- By Component
- By Device
- Rest of Latin America
- By Component
- By Device
- Brazil
- Market Size & Forecast, by Value, 2018–2028
- Middle East & Africa Virtual Reality in Gaming Market
- Market Size & Forecast, by Value, 2018–2028
- By Value (USD Billion)
- Market Share & Forecast
- By Component
- By Device
- By Country
- Saudi Arabia
- By Component
- By Device
- UAE
- By Component
- By Device
- Qatar
- By Component
- By Device
- Kuwait
- By Component
- By Device
- Iran
- By Component
- By Device
- South Africa
- By Component
- By Device
- Nigeria
- By Component
- By Device
- Kenya
- By Component
- By Device
- Egypt
- By Component
- By Device
- Morocco
- By Component
- By Device
- Algeria
- By Component
- By Device
- Rest of Middle East & Africa
- By Component
- By Device
- Saudi Arabia
- Market Size & Forecast, by Value, 2018–2028
- Competitive Landscape
- List of Key Players and Their Offerings
- Global Virtual Reality in Gaming Company Market Share Analysis, 2021
- Competitive Benchmarking, By Operating Parameters
- Key Strategic Developments (Mergers, Acquisitions, Partnerships)
- Impact of Covid-19 on Global Virtual Reality in Gaming System Market
- Company Profile (Company Overview, Financial Matrix, Competitive Landscape, Key Personnel, Key Competitors, Contact Address, Strategic Outlook, SWOT)
- Unity Technologies, Inc.
- UBISOFT ENTERTAINMENT SA
- Surreal VR Studios
- Sony Interactive Entertainment LLC
- Samsung Corp.
- Oculus (Facebook Technologies, LLC.)
- NVIDIA Corp.
- Nintendo Co., Ltd.
- Advanced Micro Devices, Inc.
- Arctic Sun VRVR
- bHaptics, Inc.
- Cloudhead Games Ltd.
- Firsthand Technology Inc.
- GoogleLLC
- HTC Corp.
- Microsoft, Inc.
- nDreams Ltd.
- Niantic, Inc.
- Other prominent players
- Key Strategic Recommendations
- Research Methodology
- Qualitative Research
- Primary & Secondary Research
- Quantitative Research
- Market Breakdown & Data Triangulation
- Secondary Research
- Primary Research
- Breakdown of Primary Research Respondents, By Region
- Assumptions & Limitations
- Qualitative Research
*Financial information in case of non-listed companies can be provided as per the availability.
**The segmentation and the companies are subject to modifications based on in-depth secondary research for the final deliverable.
LOF
Figure 1 Global Virtual Reality in Gaming Segmentation
Figure 2 Global Virtual Reality in Gaming Market Value Chain Analysis
Figure 3 Company Market Share Analysis, 2021
Figure 4 Global Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 5 Global Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 6 Global Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 7 Global Virtual Reality in Gaming Market Share, By Region, By Value, 2018-2028
Figure 8 North America Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 9 North America Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 10 North America Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 11 North America Virtual Reality in Gaming Market Share, By Country, By Value, 2018-2028
Figure 12 United States Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 13 United States Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 14 United States Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 15 Canada Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 16 Canada Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 17 Canada Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 18 Europe Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 19 Europe Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 20 Europe Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 21 Europe Virtual Reality in Gaming Market Share, By Country, By Value, 2018-2028
Figure 22 Germany Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 23 Germany Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 24 Germany Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 25 United Kingdom Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 26 United Kingdom Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 27 United Kingdom Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 28 Italy Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 29 Italy Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 30 Italy Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 31 France Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 32 France Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 33 France Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 34 Spain Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 35 Spain Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 36 Spain Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 37 The Netherlands Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 38 The Netherlands Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 39 The Netherlands Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 40 Belgium Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 41 Belgium Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 42 Belgium Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 43 NORDIC Countries Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 44 NORDIC Countries Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 45 NORDIC Countries Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 46 Rest of Europe Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 47 Rest of Europe Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 48 Rest of Europe Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 49 Asia Pacific Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 50 Asia Pacific Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 51 Asia Pacific Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 52 Asia Pacific Virtual Reality in Gaming Market Share, By Country, By Value, 2018-2028
Figure 53 China Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 54 China Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 55 China Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 56 India Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 57 India Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 58 India Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 59 Japan Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 60 Japan Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 61 Japan Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 62 South Korea Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 63 South Korea Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 64 South Korea Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 65 Indonesia Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 66 Indonesia Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 67 Indonesia Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 68 Malaysia Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 69 Malaysia Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 70 Malaysia Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 71 Singapore Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 72 Singapore Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 73 Singapore Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 74 Philippines Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 75 Philippines Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 76 Philippines Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 77 Vietnam Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 78 Vietnam Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 79 Vietnam Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 80 Rest of Asia Pacific Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 81 Rest of Asia Pacific Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 82 Rest of Asia Pacific Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 83 Latin America Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 84 Latin America Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 85 Latin America Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 86 Latin America Virtual Reality in Gaming Market Share, By Country, By Value, 2018-2028
Figure 87 Brazil Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 88 Brazil Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 89 Brazil Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 90 Mexico Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 91 Mexico Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 92 Mexico Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 93 Peru Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 94 Peru Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 95 Peru Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 96 Colombia Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 97 Colombia Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 98 Colombia Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 99 Rest of Latin America Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 100 Rest of Latin America Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 101 Rest of Latin America Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 102 Middle East & Africa Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 103 Middle East & Africa Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 104 Middle East & Africa Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 105 Middle East & Africa Virtual Reality in Gaming Market Share, By Country, By Value, 2018-2028
Figure 106 Saudi Arabia Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 107 Saudi Arabia Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 108 Saudi Arabia Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 109 UAE Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 110 UAE Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 111 UAE Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 112 Qatar Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 113 Qatar Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 114 Qatar Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 115 Iran Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 116 Iran Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 117 Iran Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 118 Nigeria Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 119 Nigeria Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 120 Nigeria Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 121 Kenya Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 122 Kenya Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 123 Kenya Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 124 Egypt Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 125 Egypt Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 126 Egypt Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 127 Morocco Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 128 Morocco Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 129 Morocco Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 130 Algeria Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 131 Algeria Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 132 Algeria Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
Figure 133 Rest of Middle East & Africa Virtual Reality in Gaming Market Size, By Value (USD Billion), 2018-2028
Figure 134 Rest of Middle East & Africa Virtual Reality in Gaming Market Share, By Component, By Value, 2018-2028
Figure 135 Rest of Middle East & Africa Virtual Reality in Gaming Market Share, By Device, By Value, 2018-2028
LOT
Table 1 Global Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 2 Global Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 3 Global Virtual Reality in Gaming Market Size, By Region, By Value, 2018-2028
Table 4 North America Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 5 North America Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 6 United States Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 7 United States Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 8 Canada Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 9 Canada Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 10 Europe Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 11 Europe Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 12 Europe Virtual Reality in Gaming Market Size, By Country, By Value, 2018-2028
Table 13 Germany Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 14 Germany Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 15 United Kingdom Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 16 United Kingdom Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 17 Italy Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 18 Italy Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 6 France Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 7 France Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 8 Spain Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 9 Spain Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 10 Netherlands Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 11 Netherlands Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 12 Belgium Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 13 Belgium Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 14 NORDIC Countries Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 15 NORDIC Countries Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 16 Rest of Europe Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 17 Rest of Europe Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 18 Asia Pacific Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 19 Asia Pacific Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 20 Asia Pacific Virtual Reality in Gaming Market Size, By Country, By Value, 2018-2028
Table 21 China Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 22 China Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 23 India Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 24 India Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 25 Japan Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 39 Japan Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 40 South Korea Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 41 South Korea Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 42 Indonesia Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 43 Indonesia Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 44 Malaysia Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 45 Malaysia Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 46 Singapore Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 47 Singapore Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 48 Philippines Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 49 Philippines Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 50 Vietnam Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 51 Vietnam Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 52 Rest of Asia Pacific Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 53 Rest of Asia Pacific Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 54 Latin America Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 55 Latin America Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 56 Latin America Virtual Reality in Gaming Market Size, By Country, By Value, 2018-2028
Table 57 Brazil Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 58 Brazil Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 59 Mexico Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 60 Mexico Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 61 Peru Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 62 Peru Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 63 Colombia Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 64 Colombia Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 65 Rest of Latin America Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 66 Rest of Latin America Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 67 Middle East & Africa Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 68 Middle East & Africa Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 69 Middle East & Africa Virtual Reality in Gaming Market Size, By Country, By Value, 2018-2028
Table 70 Saudi Arabia Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 71 Saudi Arabia Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 72 UAE Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 73 UAE Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 74 Qatar Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 75 Qatar Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 76 Iran Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 77 Iran Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 78 Nigeria Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 79 Nigeria Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 80 Kenya Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 81 Kenya Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 82 Egypt Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 83 Egypt Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 84 Morocco Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 85 Morocco Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 86 Algeria Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 87 Algeria Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 88 Rest of Middle East & Africa Virtual Reality in Gaming Market Size, By Component, By Value, 2018-2028
Table 89 Rest of Middle East & Africa Virtual Reality in Gaming Market Size, By Device, By Value, 2018-2028
Table 90 Unity Technologies, Inc. Company Overview
Table 91 Unity Technologies, Inc. Financial Overview
Table 92 UBISOFT ENTERTAINMENT SA Company Overview
Table 93 UBISOFT ENTERTAINMENT SA Financial Overview
Table 94 Surreal VR Studios Company Overview
Table 95 Surreal VR Studios Financial Overview
Table 96 Sony Interactive Entertainment LLC Company Overview
Table 97 Sony Interactive Entertainment LLC Financial Overview
Table 98 Samsung Corp. Company Overview
Table 99 Samsung Corp. Financial Overview
Table 100 Oculus (Facebook Technologies, LLC.) Company Overview
Table 101 Oculus (Facebook Technologies, LLC.) Financial Overview
Table 102 NVIDIA Corp. Company Overview
Table 103 NVIDIA Corp. Financial Overview
Table 104 Nintendo Co., Ltd. Company Overview
Table 105 Nintendo Co., Ltd. Financial Overview
Table 106 Advanced Micro Devices, Inc. Company Overview
Table 107 Advanced Micro Devices, Inc. Financial Overview
Table 108 Arctic Sun VRVR Company Overview
Table 109 Arctic Sun VRVR Financial Overview
Table 110 bHaptics, Inc. Company Overview
Table 111 bHaptics, Inc. Financial Overview
Table 112 HTC Corp. Company Overview
Table 113 HTC Corp. Financial Overview
Table 114 Microsoft, Inc. Company Overview
Table 115 Microsoft, Inc. Financial Overview
Table 116 nDreams Ltd. Company Overview
Table 117 nDreams Ltd. Financial Overview
Table 118 Niantic, Inc. Company Overview
Table 119 Niantic, Inc. Financial Overview
Table 120 Other Prominent Players Company Overview
Table 121 Other Prominent Players Financial Overview
Market Segmentation
By Component
-
Software
-
Hardware
-
Content
By Device
-
Console/PC
-
Mobile
-
Standalone
By Region
-
North America
-
Europe
-
Asia Pacific (APAC)
-
Latin America
-
Middle East and Africa (MEA)
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