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India eSports Market, By Revenue Source (Sponsorship, Advertising, Merchandise & Tickets, Publisher Fees, Media Rights (Subscription, Online Advertisement)), By Device Type (Smartphone, Smart TV, Desktop –laptop-tablets, Gaming console), By Games (Multiplayer Online Battle Arena (Moba), First-person Shooter (Fps), Real-time Strategy (RTS), and Other), By Audience (Tournament Organizers, Alliances, Game Publishers, Sponsors, Esports Investors, Research Institutes and Organizations, Analysts And Strategic Business Planners, Market Research and Consulting Firms), By Application (Platform, Service); Trend Analysis, Competitive Market Share & Forecast, 2018-2028