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Saudi Arabia Family Entertainment Centers Market - By Application (Arcade Studios, Physical Play Activities, AR/VR Gaming Zones, Skill-based/Competition Games, and Others), By Type (Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), Location-based VR Entertainment Centers (LBECs)), By Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, Others), By Visitor Group (Families with Children 0-9, Families with Children 10-12, Teenagers 13-19, Adults 20-25, Adults Greater than 25), Trend Analysis, Competitive Market Share & Forecast, 2018-2028